mirror of
https://github.com/aap/librw.git
synced 2024-11-29 07:05:42 +00:00
702 lines
16 KiB
C++
702 lines
16 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include <stddef.h>
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#include <args.h>
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#include <rw.h>
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#include <src/gtaplg.h>
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using namespace std;
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using namespace rw;
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#include "rsl.h"
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static void matfxRead(Stream *stream, RslMaterial *mat);
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static void hanimRead(Stream *stream, RslFrame *f);
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void
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RslMatrixSetIdentity(RslMatrix *matrix)
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{
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memset(matrix, 0, sizeof(RslMatrix));
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matrix->right.x = 1.0f;
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matrix->up.y = 1.0f;
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matrix->at.z = 1.0f;
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}
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void
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rslObjectHasFrameSetFrame(RslObjectHasFrame *object, RslFrame *f)
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{
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if(object->object.parent)
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rslLinkListRemoveLLLink(&object->lFrame);
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rslObjectSetParent(object, f);
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if(f){
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rslLinkListAddLLLink(&f->objectList, &object->lFrame);
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f->root->object.privateFlags |= 1;
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f->object.privateFlags |= 2;
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}
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}
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RslFrame*
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RslFrameCreate(void)
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{
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RslFrame *f = new RslFrame;
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rslObjectInitialize(&f->object, 0, 0);
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rslLinkListInitialize(&f->objectList);
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RslMatrixSetIdentity(&f->modelling);
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RslMatrixSetIdentity(&f->ltm);
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f->child = NULL;
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f->next = NULL;
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f->root = f;
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f->nodeId = -1;
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f->hier = NULL;
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f->name = NULL;
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f->hierId = 0;
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return f;
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}
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RslFrame*
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RslFrameAddChild(RslFrame *parent, RslFrame *child)
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{
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RslFrame *p = (RslFrame*)child->object.parent;
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assert(p == NULL);
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child->next = parent->child;
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parent->child = child;
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child->object.parent = parent;
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child->root = parent->root;
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child->root->object.privateFlags |= 1;
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child->object.privateFlags |= 2;
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return parent;
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}
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int32
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RslFrameCount(RslFrame *f)
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{
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int32 n = 1;
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for(RslFrame *c = f->child; c; c = c->next)
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n += RslFrameCount(c);
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return n;
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}
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RslFrame*
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RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data)
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{
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for(RslFrame *child = frame->child;
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child;
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child = child->next)
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if(callBack(child, data) == NULL)
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break;
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return frame;
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}
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struct StreamFrame
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{
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RslV3d right, up, at, pos;
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int32 parent;
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int32 flags;
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};
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void
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rslFrameListStreamRead(Stream *stream, rslFrameList *framelist)
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{
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uint32 length;
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StreamFrame strfrm;
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RslFrame *f;
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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stream->read(&framelist->numFrames, 4);
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framelist->frames = new RslFrame*[framelist->numFrames];
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for(int32 i = 0; i < framelist->numFrames; i++){
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stream->read(&strfrm, sizeof(strfrm));
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f = RslFrameCreate();
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f->modelling.right = strfrm.right;
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f->modelling.up = strfrm.up;
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f->modelling.at = strfrm.at;
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f->modelling.pos = strfrm.pos;
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framelist->frames[i] = f;
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if(strfrm.parent >= 0)
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RslFrameAddChild(framelist->frames[strfrm.parent], f);
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}
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ChunkHeaderInfo header;
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for(int32 i = 0; i < framelist->numFrames; i++){
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f = framelist->frames[i];
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assert(findChunk(stream, ID_EXTENSION, &length, NULL));
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while(length){
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readChunkHeaderInfo(stream, &header);
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if(header.type == ID_HANIMPLUGIN){
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hanimRead(stream, f);
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}else if(header.type == gta::ID_NODENAME){
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f->name = new char[header.length+1];
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memset(f->name, 0, header.length+1);
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stream->read(f->name, header.length);
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f->name[header.length] = '\0';
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}else{
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stream->seek(header.length);
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}
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length -= 12 + header.length;
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}
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}
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}
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static RslFrame**
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rslFrameListFill(RslFrame *f, RslFrame **flist)
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{
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*flist++ = f;
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if(f->next)
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flist = rslFrameListFill(f->next, flist);
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if(f->child)
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flist = rslFrameListFill(f->child, flist);
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return flist;
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}
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void
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rslFrameListInitialize(rslFrameList *frameList, RslFrame *root)
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{
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frameList->numFrames = RslFrameCount(root);
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frameList->frames = new RslFrame*[frameList->numFrames];
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rslFrameListFill(root, frameList->frames);
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}
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RslHAnimHierarchy*
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RslHAnimHierarchyCreate(int32 numNodes, uint32 *nodeFlags, int32 *nodeIDs, int32 flags, int32 maxKeySize)
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{
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RslHAnimHierarchy *hier = new RslHAnimHierarchy;
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memset(hier, 0, sizeof(RslHAnimHierarchy));
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if(maxKeySize < 0x24)
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maxKeySize = 0x24;
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hier->flags = flags;
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hier->numNodes = numNodes;
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hier->parentFrame = 0;
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hier->maxKeyFrameSize = maxKeySize;
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hier->currentKeyFrameSize = 0x24;
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int32 msz = numNodes*0x40 + 0x3f;
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uint8 *p = new uint8[msz];
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memset(p, 0, msz);
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hier->pMatrixArrayUnaligned = p;
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uintptr ip = (uintptr)p;
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ip &= ~0x3f;
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hier->pMatrixArray = (float32*)ip;
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hier->pNodeInfo = new RslHAnimNodeInfo[numNodes];
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for(int32 i = 0; i < numNodes; i++){
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hier->pNodeInfo[i].id = nodeIDs[i];
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hier->pNodeInfo[i].index = i;
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hier->pNodeInfo[i].flags = nodeFlags[i];
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hier->pNodeInfo[i].frame = NULL;
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}
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hier->parentHierarchy = hier;
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return hier;
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}
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static void
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hanimRead(Stream *stream, RslFrame *f)
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{
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int32 version;
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int32 id;
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int32 numNodes;
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int32 flags;
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int32 maxKeySize;
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uint32 *nodeFlags;
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int32 *nodeIDs;
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version = stream->readI32();
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assert(version == 0x100);
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id = stream->readI32();
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f->nodeId = id;
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numNodes = stream->readI32();
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if(numNodes == 0)
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return;
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flags = stream->readI32();
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maxKeySize = stream->readI32();
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nodeFlags = new uint32[numNodes];
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nodeIDs = new int32[numNodes];
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memset(nodeFlags, 0, numNodes*4);
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memset(nodeIDs, 0, numNodes*4);
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for(int32 i = 0; i < numNodes; i++){
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nodeIDs[i] = stream->readI32();
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stream->readI32();
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nodeFlags[i] = stream->readI32();
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}
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f->hier = RslHAnimHierarchyCreate(numNodes, nodeFlags,
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nodeIDs, flags, maxKeySize);
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delete[] nodeFlags;
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delete[] nodeIDs;
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}
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RslAtomic*
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RslAtomicCreate(void)
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{
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RslAtomic *a = new RslAtomic;
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memset(a, 0, sizeof(RslAtomic));
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rslObjectInitialize(&a->object, 1, 0);
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a->object.object.flags = 5;
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a->object.object.privateFlags |= 1;
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rslObjectHasFrameSetFrame(&a->object, NULL);
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return a;
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}
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RslAtomic*
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RslAtomicSetFrame(RslAtomic *atomic, RslFrame *frame)
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{
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rslObjectHasFrameSetFrame(&atomic->object, frame);
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return atomic;
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}
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RslAtomic*
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RslAtomicStreamRead(Stream *stream, rslFrameList *framelist)
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{
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uint32 length;
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int32 buf[4];
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RslAtomic *a;
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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stream->read(buf, 16);
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a = RslAtomicCreate();
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a->object.object.flags = buf[2];
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assert(findChunk(stream, ID_GEOMETRY, NULL, NULL));
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RslPS2ResEntryHeader res, *rp;
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stream->read(&res, sizeof(RslPS2ResEntryHeader));
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RslGeometry *g = RslGeometryCreatePS2(res.size & 0xFFFFF);
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rp = (RslPS2ResEntryHeader*)(g+1);
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*rp++ = res;
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stream->read(rp, (res.size&0xFFFFF)-sizeof(RslPS2ResEntryHeader));
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rslMaterialListStreamRead(stream, &g->matList);
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a->geometry = g;
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RslAtomicSetFrame(a, framelist->frames[buf[0]]);
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// This is not how it's done in LCS, they got extensions wrong :(
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// Geometry
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ChunkHeaderInfo header;
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assert(findChunk(stream, ID_EXTENSION, &length, NULL));
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while(length){
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readChunkHeaderInfo(stream, &header);
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if(header.type == ID_SKIN){
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g->skin = RslSkinStreamRead(stream, g);
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}else
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stream->seek(header.length);
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length -= 12 + header.length;
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}
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// Atomic
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assert(findChunk(stream, ID_EXTENSION, &length, NULL));
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while(length){
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readChunkHeaderInfo(stream, &header);
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stream->seek(header.length);
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length -= 12 + header.length;
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}
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return a;
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}
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RslSkin*
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RslSkinStreamRead(Stream *stream, RslGeometry *g)
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{
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uint32 info;
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RslSkin *skin = new RslSkin;
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memset(skin, 0, sizeof(RslSkin));
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info = stream->readU32();
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// LCS is different here, doesn't matter
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info &= 0xFF;
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skin->numBones = info;
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skin->numUsedBones = info;
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skin->invMatrices = new float[skin->numBones*16];
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stream->read(skin->invMatrices, skin->numBones*16*4);
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// TODO: allocate...if we'd really care
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(void)g;
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return skin;
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}
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RslClump*
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RslClumpCreate(void)
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{
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RslClump *clump = new RslClump;
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rslObjectInitialize(&clump->object, 2, 0);
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rslLinkListInitialize(&clump->atomicList);
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return clump;
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}
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RslClump*
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RslClumpStreamRead(Stream *stream)
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{
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uint32 version, length;
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int32 buf[3];
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int32 numAtomics;
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rslFrameList framelist;
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RslClump *clump;
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assert(findChunk(stream, ID_STRUCT, NULL, &version));
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if(version > 0x33000){
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stream->read(buf, 12);
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numAtomics = buf[0];
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}else
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stream->read(&numAtomics, 4);
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clump = RslClumpCreate();
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assert(findChunk(stream, ID_FRAMELIST, NULL, NULL));
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rslFrameListStreamRead(stream, &framelist);
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clump->object.parent = framelist.frames[0];
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for(int32 i = 0; i < numAtomics; i++){
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assert(findChunk(stream, ID_ATOMIC, NULL, &version));
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RslAtomic *a = RslAtomicStreamRead(stream, &framelist);
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RslClumpAddAtomic(clump, a);
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}
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ChunkHeaderInfo header;
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assert(findChunk(stream, ID_EXTENSION, &length, NULL));
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while(length){
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readChunkHeaderInfo(stream, &header);
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stream->seek(header.length);
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length -= 12 + header.length;
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}
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delete[] framelist.frames;
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return clump;
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}
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RslClump*
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RslClumpAddAtomic(RslClump *clump, RslAtomic *a)
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{
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rslLinkListAddLLLink(&clump->atomicList, &a->inClumpLink);
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a->clump = clump;
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return clump;
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}
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RslClump*
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RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
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{
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RslAtomic *a;
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RslLLLink *link;
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for(link = rslLLLinkGetNext(&clump->atomicList.link);
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link != rslLinkListGetTerminator(&clump->atomicList);
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link = link->next){
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a = rslLLLinkGetData(link, RslAtomic, inClumpLink);
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if(callback(a, pData) == NULL)
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break;
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}
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return clump;
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}
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int32
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RslClumpGetNumAtomics(RslClump *clump)
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{
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int32 n = 0;
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RslLLLink *link;
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for(link = rslLLLinkGetNext(&clump->atomicList.link);
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link != rslLinkListGetTerminator(&clump->atomicList);
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link = link->next)
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n++;
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return n;
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}
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RslGeometry*
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RslGeometryCreatePS2(uint32 sz)
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{
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sz += sizeof(RslGeometry);
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RslGeometry *g = (RslGeometry*)new uint8[sz];
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memset(g, 0, sz);
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rslObjectInitialize(&g->object, 8, 0);
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g->refCount = 1;
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return g;
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}
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RslGeometry*
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RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack, void *pData)
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{
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for(int32 i = 0; i < geometry->matList.numMaterials; i++)
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if(fpCallBack(geometry->matList.materials[i], pData) == NULL)
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break;
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return geometry;
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}
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struct RslMaterialChunkInfo
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{
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int32 flags;
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RslRGBA color; // used
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int32 unused;
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bool32 textured; // used
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SurfaceProperties surfaceProps;
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};
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RslMaterial*
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RslMaterialCreate(void)
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{
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RslMaterial *mat = new RslMaterial;
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mat->texture = NULL;
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mat->color.red = 255;
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mat->color.green = 255;
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mat->color.blue = 255;
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mat->color.alpha = 255;
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mat->refCount = 1;
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mat->matfx = NULL;
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return mat;
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}
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RslMaterial*
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RslMaterialStreamRead(Stream *stream)
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{
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uint32 length;
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RslMaterialChunkInfo chunk;
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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stream->read(&chunk, sizeof(chunk));
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RslMaterial *mat = RslMaterialCreate();
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mat->color = chunk.color;
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if(chunk.textured)
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mat->texture = RslTextureStreamRead(stream);
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ChunkHeaderInfo header;
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assert(findChunk(stream, ID_EXTENSION, &length, NULL));
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while(length){
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readChunkHeaderInfo(stream, &header);
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if(header.type == ID_MATFX)
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matfxRead(stream, mat);
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else
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stream->seek(header.length);
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length -= 12 + header.length;
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}
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return mat;
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}
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void
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RslMatFXMaterialSetEffects(RslMaterial *mat, int32 effect)
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{
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if(effect != MatFX::NOTHING){
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if(mat->matfx == NULL){
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mat->matfx = new RslMatFX;
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memset(mat->matfx, 0, sizeof(RslMatFX));
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}
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mat->matfx->effectType = effect;
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}else{
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RslMatFX *matfx = mat->matfx;
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if(matfx->env.texture)
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RslTextureDestroy(matfx->env.texture);
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delete matfx;
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mat->matfx = NULL;
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}
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}
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static void
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matfxRead(Stream *stream, RslMaterial *mat)
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{
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int32 effect = stream->readI32();
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RslMatFXMaterialSetEffects(mat, effect);
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if(effect == MatFX::BUMPMAP){
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stream->seek(12);
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return;
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}
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RslMatFX *mfx = mat->matfx;
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int32 type = stream->readI32();
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float32 coef;
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int32 fbalpha;
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switch(type){
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case MatFX::ENVMAP:
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coef = stream->readF32();
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fbalpha = stream->readI32();
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(void)fbalpha;
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mfx->env.frame = NULL;
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mfx->env.texture = RslTextureStreamRead(stream);
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mfx->env.intensity = coef;
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break;
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case MatFX::BUMPMAP:
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coef = stream->readF32();
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break;
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}
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}
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void
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rpMaterialListAppendMaterial(RslMaterialList *matlist, RslMaterial *mat)
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{
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if(matlist->space <= matlist->numMaterials){
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RslMaterial **mats = matlist->materials;
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matlist->materials = new RslMaterial*[matlist->space+16];
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if(matlist->space)
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memcpy(matlist->materials, mats, matlist->space*sizeof(RslMaterial*));
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matlist->space += 16;
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delete[] mats;
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}
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matlist->materials[matlist->numMaterials++] = mat;
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}
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void
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rslMaterialListStreamRead(Stream *stream, RslMaterialList *matlist)
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|
{
|
|
int32 numMaterials;
|
|
RslMaterial *mat;
|
|
assert(findChunk(stream, ID_MATLIST, NULL, NULL));
|
|
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
|
numMaterials = stream->readI32();
|
|
int32 *refs = new int32[numMaterials];
|
|
stream->read(refs, 4*numMaterials);
|
|
for(int32 i = 0; i < numMaterials; i++){
|
|
assert(refs[i] < 0);
|
|
assert(findChunk(stream, ID_MATERIAL, NULL, NULL));
|
|
mat = RslMaterialStreamRead(stream);
|
|
rpMaterialListAppendMaterial(matlist, mat);
|
|
}
|
|
delete[] refs;
|
|
}
|
|
|
|
RslTexDictionary*
|
|
RslTexDictionaryCreate(void)
|
|
{
|
|
RslTexDictionary *dict = new RslTexDictionary;
|
|
memset(dict, 0, sizeof(RslTexDictionary));
|
|
rslObjectInitialize(&dict->object, 6, 0);
|
|
rslLinkListInitialize(&dict->texturesInDict);
|
|
return dict;
|
|
}
|
|
|
|
RslTexture*
|
|
RslTexDictionaryAddTexture(RslTexDictionary *dict, RslTexture *tex)
|
|
{
|
|
if(tex->dict)
|
|
rslLinkListRemoveLLLink(&tex->lInDictionary);
|
|
tex->dict = dict;
|
|
rslLinkListAddLLLink(&dict->texturesInDict, &tex->lInDictionary);
|
|
return tex;
|
|
}
|
|
|
|
RslTexDictionary*
|
|
RslTexDictionaryForAllTextures(RslTexDictionary *dict, RslTextureCallBack fpCallBack, void *pData)
|
|
{
|
|
RslTexture *t;
|
|
RslLLLink *link;
|
|
for(link = rslLLLinkGetNext(&dict->texturesInDict.link);
|
|
link != rslLinkListGetTerminator(&dict->texturesInDict);
|
|
link = link->next){
|
|
t = rslLLLinkGetData(link, RslTexture, lInDictionary);
|
|
if(fpCallBack(t, pData) == NULL)
|
|
break;
|
|
}
|
|
return dict;
|
|
}
|
|
|
|
// TODO!
|
|
void
|
|
RslTextureDestroy(RslTexture *texture)
|
|
{
|
|
delete texture;
|
|
}
|
|
|
|
RslTexture*
|
|
RslTextureCreate(RslRaster *raster)
|
|
{
|
|
RslTexture *tex = new RslTexture;
|
|
memset(tex, 0, sizeof(RslTexture));
|
|
tex->raster = raster;
|
|
return tex;
|
|
}
|
|
|
|
RslTexture*
|
|
RslTextureStreamRead(Stream *stream)
|
|
{
|
|
uint32 length;
|
|
RslTexture *tex = RslTextureCreate(NULL);
|
|
assert(findChunk(stream, ID_TEXTURE, NULL, NULL));
|
|
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
|
stream->readI32(); // filter addressing
|
|
assert(findChunk(stream, ID_STRING, &length, NULL));
|
|
stream->read(tex->name, length);
|
|
assert(findChunk(stream, ID_STRING, &length, NULL));
|
|
stream->read(tex->mask, length);
|
|
|
|
ChunkHeaderInfo header;
|
|
assert(findChunk(stream, ID_EXTENSION, &length, NULL));
|
|
while(length){
|
|
readChunkHeaderInfo(stream, &header);
|
|
stream->seek(header.length);
|
|
length -= 12 + header.length;
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
static uint32
|
|
guessSwizzling(uint32 w, uint32 h, uint32 d, uint32 mipmaps)
|
|
{
|
|
uint32 swiz = 0;
|
|
for(uint32 i = 0; i < mipmaps; i++){
|
|
switch(d){
|
|
case 4:
|
|
if(w >= 32 && h >= 16)
|
|
swiz |= 1<<i;
|
|
break;
|
|
case 8:
|
|
if(w >= 16 && h >= 4)
|
|
swiz |= 1<<i;
|
|
break;
|
|
}
|
|
w /= 2;
|
|
h /= 2;
|
|
}
|
|
return swiz;
|
|
}
|
|
|
|
RslRaster*
|
|
RslCreateRasterPS2(uint32 w, uint32 h, uint32 d, uint32 mipmaps)
|
|
{
|
|
RslRasterPS2 *r;
|
|
r = new RslRasterPS2;
|
|
uint32 tmp, logw = 0, logh = 0;
|
|
for(tmp = 1; tmp < w; tmp <<= 1)
|
|
logw++;
|
|
for(tmp = 1; tmp < h; tmp <<= 1)
|
|
logh++;
|
|
r->flags = 0;
|
|
r->flags |= logw&0x3F;
|
|
r->flags |= (logh&0x3F)<<6;
|
|
r->flags |= d << 12;
|
|
r->flags |= mipmaps << 20;
|
|
uint32 swiz = guessSwizzling(w, h, d, mipmaps);
|
|
r->flags |= swiz << 24;
|
|
return (RslRaster*)r;
|
|
}
|
|
|
|
RslTexture*
|
|
RslReadNativeTexturePS2(Stream *stream)
|
|
{
|
|
RslPs2StreamRaster rasterInfo;
|
|
uint32 len;
|
|
uint32 buf[2];
|
|
RslTexture *tex = RslTextureCreate(NULL);
|
|
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
|
stream->read(buf, sizeof(buf));
|
|
assert(buf[0] == 0x00505350); /* "PSP\0" */
|
|
assert(findChunk(stream, ID_STRING, &len, NULL));
|
|
stream->read(tex->name, len);
|
|
assert(findChunk(stream, ID_STRING, &len, NULL));
|
|
stream->read(tex->mask, len);
|
|
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
|
assert(findChunk(stream, ID_STRUCT, &len, NULL));
|
|
stream->read(&rasterInfo, sizeof(rasterInfo));
|
|
assert(findChunk(stream, ID_STRUCT, &len, NULL));
|
|
tex->raster = RslCreateRasterPS2(rasterInfo.width,
|
|
rasterInfo.height, rasterInfo.depth, rasterInfo.mipmaps);
|
|
tex->raster->ps2.data = new uint8[len];
|
|
stream->read(tex->raster->ps2.data, len);
|
|
assert(findChunk(stream, ID_EXTENSION, &len, NULL));
|
|
stream->seek(len);
|
|
return tex;
|
|
}
|
|
|
|
RslTexDictionary*
|
|
RslTexDictionaryStreamRead(Stream *stream)
|
|
{
|
|
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
|
int32 numTex = stream->readI32();
|
|
RslTexDictionary *txd = RslTexDictionaryCreate();
|
|
for(int32 i = 0; i < numTex; i++){
|
|
assert(findChunk(stream, ID_TEXTURENATIVE, NULL, NULL));
|
|
RslTexture *tex = RslReadNativeTexturePS2(stream);
|
|
RslTexDictionaryAddTexture(txd, tex);
|
|
}
|
|
return txd;
|
|
}
|