librw/src/gl/rwgl3shader.h

46 lines
756 B
C++

#ifdef RW_OPENGL
namespace rw {
namespace gl3 {
// TODO: make this dynamic
enum {
MAX_UNIFORMS = 20,
MAX_BLOCKS = 20
};
struct UniformRegistry
{
int numUniforms;
char *uniformNames[MAX_UNIFORMS];
int numBlocks;
char *blockNames[MAX_BLOCKS];
};
int registerUniform(const char *name);
int findUniform(const char *name);
int registerBlock(const char *name);
int findBlock(const char *name);
extern UniformRegistry uniformRegistry;
class Shader
{
public:
GLuint program;
// same number of elements as UniformRegistry::numUniforms
GLint *uniformLocations;
static Shader *fromFiles(const char *vs, const char *fs);
static Shader *fromStrings(const char *vsrc, const char *fsrc);
void use(void);
};
extern Shader *currentShader;
}
}
#endif