mirror of https://github.com/aap/librw.git
15 lines
569 B
Markdown
15 lines
569 B
Markdown
PS2 test renderer
|
|
=================
|
|
|
|
This is a basic RW renderer for PS2.
|
|
There is a bunch of unrelated code since I adapted an earlier program of mine.
|
|
|
|
To compile you need the ps2toolchain and ee-dvp-as from the Sony SDK
|
|
(dvp-as from the ps2toolchain segfaults when encountering MPG,
|
|
this should be fixed).
|
|
|
|
So far the program can render PS2 native geometry
|
|
in the default or skin format (no PDS pipes as used in San Andreas supported yet).
|
|
The files are read from host: (see main.cpp)
|
|
so you can use e.g. ps2link on a real PS2 or pcsx2 with the host device enabled.
|