VertexLitGeneric
{
$basetexture 			"models\weapons\v_models\blast_brenmk3\bren_d"
$bumpmap			"models\weapons\v_models\blast_brenmk3\bren_n"
$ambientocculusion 		"models\weapons\v_models\blast_brenmk3\bren_s"

$phongexponenttexture 		"models\weapons\v_models\blast_brenmk3\bren_m"
$phong 1
$phongboost ".5"
$phongalbedoboost 25
$phongfresnelranges "[.83 .83 0]"
$phongalbedotint 1
$phongdisablehalflambert 1

$envmap env_cubemap
$envmapfresnel 1
$envmaptint "[.0025 .0025 .0025]"
}