"VertexLitGeneric"
{
	"$basetexture" "prophunt_enhanced/devil"
	"$surfaceprop" "Glass"
	"$envmap" 	   "env_cubemap"
	"$envmapsaturation" "[.75 .75 .75]"
	// Don't this may get confused?
	"$translucent"	"1"
	"$nocull"		"1"
}
