"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\V_models\bren\tex_bren_diff"
	"$bumpmap" "models\weapons\V_models\bren\tex_bren_nrm"
	"$halflambert" 1
	"$nocull" 1
	"$phong" "1"
	"$phongexponent" "20"
	"$phongboost" "0.75"	
	"$phongfresnelranges"	"[.3 1 7]"

	"$rimlight" "1"
	"$rimlightexponent" "300"

}