41 lines
1.5 KiB
Lua
41 lines
1.5 KiB
Lua
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-- Generic Sound Precache function
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CreateConVar("ph_precache_phe_core", "1", {FCVAR_ARCHIVE, FCVAR_REPLICATED, FCVAR_NOTIFY}, "Precache Prop Hunt: Enhanced core sounds during player initial spawn.")
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CreateConVar("ph_precache_taunts", "0", {FCVAR_ARCHIVE, FCVAR_REPLICATED, FCVAR_NOTIFY}, "Precache Prop Hunt: Enhanced core taunts during player's initial spawn.")
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hook.Add("PlayerInitialSpawn", "PHE.PrecacheSoundCore", function()
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-- WARNING: THESE ARE FIXED FOR OPTIMISATION PURPOSE.
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-- If you want to modify the gamemode, remove this function as well as the ConVars above.
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local path = {
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misc = "misc/",
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core = "prop_idbs/",
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swep = "weapons/mkbren/",
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swepb = "weapons/brenmk3/",
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generic = "gamemode/prop_hunt/content/sound/"
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}
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local function PrecacheThis(path)
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if file.Exists(path, "GAME") then
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wav = file.Find(path.."*.wav", "GAME")
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mp3 = file.Find(path.."*.mp3", "GAME")
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printVerbose("[PH:E] Precaching Sound Core...")
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for _,snd in pairs(wav) do util.PrecacheSound(snd) end
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for _,sndm in pairs(mp3) do util.PrecacheSound(sndm) end
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end
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end
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if GetConVar("ph_precache_phe_core"):GetBool() then
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PrecacheThis(path.generic..path.misc)
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PrecacheThis(path.generic..path.core)
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PrecacheThis(path.generic..path.swep)
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PrecacheThis(path.generic..path.swepb)
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end
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if GetConVar("ph_precache_taunts"):GetBool() then
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timer.Simple(3, function()
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for _,ptaunts in pairs(PHE.PROP_TAUNTS) do util.PrecacheSound(ptaunts) end
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for _,htaunts in pairs(PHE.HUNTER_TAUNTS) do util.PrecacheSound(htaunts) end
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end)
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end
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end)
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