ph-enhanced/gamemodes/prop_hunt/gamemode/sv_networkfunctions.lua

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2019-05-28 08:16:53 +01:00
-- initial for props functions
util.AddNetworkString("ResetHull")
util.AddNetworkString("SetBlind")
util.AddNetworkString("SetHull")
util.AddNetworkString("PlayFreezeCamSound")
util.AddNetworkString("PlayerSwitchDynamicLight")
util.AddNetworkString("DisableDynamicLight")
util.AddNetworkString("PH_ShowTutor")
util.AddNetworkString("CheckAdminFirst")
util.AddNetworkString("CheckAdminResult")
util.AddNetworkString("SvCommandReq")
util.AddNetworkString("SvCommandSliderReq")
util.AddNetworkString("SendTauntStateCmd")
util.AddNetworkString("CL2SV_PlayThisTaunt")
util.AddNetworkString("CL2SV_ExchangeProp")
util.AddNetworkString("utilWLVShowMessage")
util.AddNetworkString("ServerUsablePropsToClient")
util.AddNetworkString("PH_ForceCloseTauntWindow")
util.AddNetworkString("PH_AllowTauntWindow")
util.AddNetworkString("PH_RoundDraw_Snd")
util.AddNetworkString("PH_TeamWinning_Snd")
util.AddNetworkString("AutoTauntSpawn")
util.AddNetworkString("AutoTauntRoundEnd")
-- some stupid checks
util.AddNetworkString("PHE.rotateState")