57 lines
1.5 KiB
Lua
57 lines
1.5 KiB
Lua
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/*---------------------------------------------------------
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Name: UTIL_SpawnAllPlayers
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Desc: Respawn all non-spectators, providing they are allowed to spawn.
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---------------------------------------------------------*/
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function UTIL_SpawnAllPlayers()
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for k,v in pairs( player.GetAll() ) do
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if ( v:CanRespawn() && v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then
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v:Spawn()
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end
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end
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end
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/*---------------------------------------------------------
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Name: UTIL_StripAllPlayers
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Desc: Clears all weapons and ammo from all players.
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---------------------------------------------------------*/
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function UTIL_StripAllPlayers()
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for k,v in pairs( player.GetAll() ) do
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if ( v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then
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v:StripWeapons()
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v:StripAmmo()
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end
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end
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end
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/*---------------------------------------------------------
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Name: UTIL_FreezeAllPlayers
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Desc: Freeze all non-spectators.
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---------------------------------------------------------*/
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function UTIL_FreezeAllPlayers()
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for k,v in pairs( player.GetAll() ) do
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if ( v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then
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v:Freeze( true )
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end
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end
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end
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/*---------------------------------------------------------
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Name: UTIL_UnFreezeAllPlayers
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Desc: Removes frozen flag from all players.
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---------------------------------------------------------*/
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function UTIL_UnFreezeAllPlayers()
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for k,v in pairs( player.GetAll() ) do
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if ( v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then
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v:Freeze( false )
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end
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end
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end
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