Initial Reupload
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90
gamemodes/fretta/gamemode/cl_gmchanger.lua
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90
gamemodes/fretta/gamemode/cl_gmchanger.lua
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g_PlayableGamemodes = {}
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g_bGotGamemodesTable = false
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function RcvPlayableGamemodes( length )
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g_PlayableGamemodes = net.ReadTable()
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g_bGotGamemodesTable = true
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end
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net.Receive( "PlayableGamemodes", RcvPlayableGamemodes );
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local GMChooser = nil
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local function GetVoteScreen()
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if ( IsValid( GMChooser ) ) then return GMChooser end
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GMChooser = vgui.Create( "VoteScreen" )
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return GMChooser
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end
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function GM:ShowGamemodeChooser()
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local votescreen = GetVoteScreen()
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votescreen:ChooseGamemode()
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end
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function GM:GamemodeWon( mode )
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local votescreen = GetVoteScreen()
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votescreen:FlashItem( mode )
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end
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function GM:ChangingGamemode( mode, map )
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local votescreen = GetVoteScreen()
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votescreen:FlashItem( map )
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end
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function GM:ShowMapChooserForGamemode( gmname )
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local votescreen = GetVoteScreen()
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votescreen:ChooseMap( gmname )
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end
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local ClassChooser = nil
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cl_classsuicide = CreateConVar( "cl_classsuicide", "0", { FCVAR_ARCHIVE } )
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function GM:ShowClassChooser( TEAMID )
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if ( !GAMEMODE.SelectClass ) then return end
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if ( ClassChooser ) then ClassChooser:Remove() end
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ClassChooser = vgui.CreateFromTable( vgui_Splash )
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ClassChooser:SetHeaderText( "Choose Class" )
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ClassChooser:SetHoverText( "What class do you want to be?" );
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Classes = team.GetClass( TEAMID )
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for k, v in SortedPairs( Classes ) do
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local displayname = v
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local Class = player_class.Get( v )
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if ( Class && Class.DisplayName ) then
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displayname = Class.DisplayName
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end
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local description = "Click to spawn as " .. displayname
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if( Class and Class.Description ) then
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description = Class.Description
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end
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local func = function() if( cl_classsuicide:GetBool() ) then RunConsoleCommand( "kill" ) end RunConsoleCommand( "changeclass", k ) end
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local btn = ClassChooser:AddSelectButton( displayname, func, description )
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btn.m_colBackground = team.GetColor( TEAMID )
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end
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ClassChooser:AddCancelButton()
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ClassChooser:MakePopup()
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ClassChooser:NoFadeIn()
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end
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