Initial Reupload
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"VertexLitGeneric"
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{
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"$basetexture" "models/weapons/v_models/blast_brenmk3/bren_d"
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"$bumpmap" "models/weapons/v_models/blast_brenmk3/bren_n"
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"$phongexponenttexture" "models/weapons/v_models/blast_brenmk3/bren_m"
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"$phong" "1"
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"$phongboost" ".5"
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"$phongalbedoboost" "25"
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"$phongfresnelranges" "[.83 .83 0]"
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"$phongalbedotint" "1"
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"$phongdisablehalflambert" "1"
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"$envmap" "env_cubemap"
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"$envmapfresnel" "1"
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"$envmaptint" "[.0025 .0025 .0025]"
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}
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@@ -0,0 +1,15 @@
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"VertexLitGeneric"
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{
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"$baseTexture" "models\weapons\V_models\bren\tex_bren_diff"
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"$bumpmap" "models\weapons\V_models\bren\tex_bren_nrm"
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"$halflambert" 1
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"$nocull" 1
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"$phong" "1"
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"$phongexponent" "20"
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"$phongboost" "0.75"
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"$phongfresnelranges" "[.3 1 7]"
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"$rimlight" "1"
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"$rimlightexponent" "300"
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}
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@@ -0,0 +1,4 @@
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"VertexLitGeneric"
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{
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"$baseTexture" "models\weapons\v_models\hands\sleeve_diffuse"
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}
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@@ -0,0 +1,18 @@
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VertexLitGeneric
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{
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$basetexture "models\weapons\v_models\blast_brenmk3\bren_d"
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$bumpmap "models\weapons\v_models\blast_brenmk3\bren_n"
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$ambientocculusion "models\weapons\v_models\blast_brenmk3\bren_s"
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$phongexponenttexture "models\weapons\v_models\blast_brenmk3\bren_m"
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$phong 1
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$phongboost ".5"
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$phongalbedoboost 25
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$phongfresnelranges "[.83 .83 0]"
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$phongalbedotint 1
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$phongdisablehalflambert 1
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$envmap env_cubemap
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$envmapfresnel 1
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$envmaptint "[.0025 .0025 .0025]"
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}
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@@ -0,0 +1,9 @@
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"UnlitGeneric"
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{
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"$basetexture" "prophunt_enhanced/box/box"
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"$translucent" "1"
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"$alphatest" "1"
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"$nodraw" "1"
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"$no_draw" "1"
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}
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@@ -0,0 +1,10 @@
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"VertexLitGeneric"
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{
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"$basetexture" "prophunt_enhanced/devil"
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"$surfaceprop" "Glass"
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"$envmap" "env_cubemap"
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"$envmapsaturation" "[.75 .75 .75]"
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// Don't this may get confused?
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"$translucent" "1"
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"$nocull" "1"
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}
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"UnlitGeneric"
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{
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"$basetexture" "prophunt_enhanced/sprites/devilball"
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"$translucent" 1
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"$vertexcolor" 1
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}
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"UnlitGeneric"
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{
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"$basetexture" "prophunt_enhanced/sprites/devilball_pointer"
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"$translucent" 1
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"$vertexcolor" 1
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}
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"UnlitGeneric"
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{
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"$basetexture" "prophunt_enhanced/sprites/luckyball"
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"$translucent" 1
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"$vertexcolor" 1
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}
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"UnlitGeneric"
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{
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"$basetexture" "prophunt_enhanced/sprites/luckyball_pointer"
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"$translucent" 1
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"$vertexcolor" 1
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}
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"UnlitGeneric"
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{
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"$basetexture" "vgui/hud/wlv_bren"
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"$additive" 1
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"$vertexalpha" 1
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"$vertexcolor" 1
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/hud/wlv_bren.vtf
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gamemodes/prop_hunt/content/materials/vgui/hud/wlv_bren.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/hud_control_help.png
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gamemodes/prop_hunt/content/materials/vgui/hud_control_help.png
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After Width: | Height: | Size: 25 KiB |
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"UnlitGeneric"
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{
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"$basetexture" "vgui/hud_crosshair"
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"$additive" "1"
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"$vertexcolor" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/hud_crosshair.vtf
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gamemodes/prop_hunt/content/materials/vgui/hud_crosshair.vtf
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@@ -0,0 +1,5 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\btn_close"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/btn_close.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/btn_close.vtf
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@@ -0,0 +1,5 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\btn_play"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/btn_play.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/btn_play.vtf
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@@ -0,0 +1,5 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\btn_playpub"
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"$translucent" "1"
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}
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@@ -0,0 +1,5 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\btn_playx"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/btn_playx.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/btn_playx.vtf
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@@ -0,0 +1,6 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\hud_topbar"
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"$vertexcolor" "1"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/hud_topbar.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/hud_topbar.vtf
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@@ -0,0 +1,6 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\i_halo"
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"$translucent" "1"
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"$vertexcolor" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_halo.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_halo.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\i_light"
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"$translucent" "1"
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"$vertexcolor" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_light.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_light.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\i_rotate"
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"$translucent" "1"
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"$vertexcolor" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_rotate.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_rotate.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\i_shield"
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"$translucent" "1"
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"$vertexcolor" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_shield.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/i_shield.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\res_hp_1"
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"$vertexcolor" "1"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/res_hp_1.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/res_hp_1.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\res_hp_2"
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"$vertexcolor" "1"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/res_hp_2.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/res_hp_2.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\res_wep"
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"$vertexcolor" "1"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/res_wep.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/res_wep.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\voice_off"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/voice_off.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/voice_off.vtf
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"UnlitGeneric"
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{
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"$basetexture" "vgui\phehud\voice_on"
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"$translucent" "1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/voice_on.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phehud/voice_on.vtf
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp1.vmt
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp1.vmt
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"UnlitGeneric"
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{
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"$basetexture" "vgui/phhelp1"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp1.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp1.vtf
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp2.vmt
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp2.vmt
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@@ -0,0 +1,4 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui/phhelp2"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp2.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp2.vtf
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp3.vmt
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp3.vmt
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@@ -0,0 +1,4 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui/phhelp3"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp3.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp3.vtf
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp4.vmt
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp4.vmt
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@@ -0,0 +1,4 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui/phhelp4"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp4.vtf
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp4.vtf
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp5.vmt
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp5.vmt
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@@ -0,0 +1,4 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui/phhelp5"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp5.vtf
Normal file
BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp5.vtf
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp6.vmt
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4
gamemodes/prop_hunt/content/materials/vgui/phhelp6.vmt
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@@ -0,0 +1,4 @@
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"UnlitGeneric"
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{
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"$basetexture" "vgui/phhelp6"
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}
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BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp6.vtf
Normal file
BIN
gamemodes/prop_hunt/content/materials/vgui/phhelp6.vtf
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