/*--------------------------------------------------------- Name: UTIL_SpawnAllPlayers Desc: Respawn all non-spectators, providing they are allowed to spawn. ---------------------------------------------------------*/ function UTIL_SpawnAllPlayers() for k,v in pairs( player.GetAll() ) do if ( v:CanRespawn() && v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then v:Spawn() end end end /*--------------------------------------------------------- Name: UTIL_StripAllPlayers Desc: Clears all weapons and ammo from all players. ---------------------------------------------------------*/ function UTIL_StripAllPlayers() for k,v in pairs( player.GetAll() ) do if ( v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then v:StripWeapons() v:StripAmmo() end end end /*--------------------------------------------------------- Name: UTIL_FreezeAllPlayers Desc: Freeze all non-spectators. ---------------------------------------------------------*/ function UTIL_FreezeAllPlayers() for k,v in pairs( player.GetAll() ) do if ( v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then v:Freeze( true ) end end end /*--------------------------------------------------------- Name: UTIL_UnFreezeAllPlayers Desc: Removes frozen flag from all players. ---------------------------------------------------------*/ function UTIL_UnFreezeAllPlayers() for k,v in pairs( player.GetAll() ) do if ( v:Team() != TEAM_SPECTATOR && v:Team() != TEAM_CONNECTING ) then v:Freeze( false ) end end end