-- Finds the player Player/Entities table local Player = FindMetaTable("Player") local Entity = FindMetaTable("Entity") if !Player then return end if !Entity then return end -- Checks player hull to make sure it does not even stuck with the world/other objects. function Entity:GetPropSize() local hullxymax = math.Round(math.Max(self:OBBMaxs().x-self:OBBMins().x, self:OBBMaxs().y-self:OBBMins().y)) local hullz = math.Round(self:OBBMaxs().z - self:OBBMins().z) return hullxymax,hullz end function Player:CheckHull(hx,hy,hz) local tr = {} tr.start = self:GetPos() tr.endpos = self:GetPos() tr.filter = {self, self.ph_prop} tr.maxs = Vector(hx,hy,hz) tr.mins = Vector(-hx,-hy,0) local trx = util.TraceHull(tr) if trx.Hit then return false end return true end -- Blinds the player by setting view out into the void function Player:Blind(bool) if !self:IsValid() then return end if SERVER then net.Start("SetBlind") if bool then net.WriteBool(true) self:SetNWBool("isBlind", true) else net.WriteBool(false) self:SetNWBool("isBlind", false) end net.Send(self) elseif CLIENT then blind = bool end end -- Player has locked prop rotation? function Player:GetPlayerLockedRot() return self:GetNWBool("PlayerLockedRotation", false) end -- Player's prop entity function Player:GetPlayerPropEntity() return self:GetNWEntity("PlayerPropEntity", nil) end -- Removes the prop given to the player function Player:RemoveProp() if CLIENT || !self:IsValid() then return end if self.ph_prop && self.ph_prop:IsValid() then self.ph_prop:Remove() self.ph_prop = nil end end -- Returns ping for the scoreboard function Player:ScoreboardPing() -- If this is not a dedicated server and player is the host if self:GetNWBool("ListenServerHost") then return "SV" elseif self:IsBot() then return "BOT" -- otherwise this will act very strange. end -- Return normal ping value otherwise return self:Ping() end if SERVER then function Player:IsHoldingEntity() if !self.LastPickupEnt then return false end if !IsValid(self.LastPickupEnt) then return false end local ent = self.LastPickupEnt if ent.LastPickupPly != self then return false end return self.LastPickupEnt:IsPlayerHolding() end end