44 lines
913 B
Lua
44 lines
913 B
Lua
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module( "player_class", package.seeall )
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local ClassTables = {}
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function Register( name, classtable )
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ClassTables[ name ] = classtable
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ClassTables[ name ].m_HasBeenSetup = false
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end
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function Get( name )
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if ( !ClassTables[ name ] ) then return {} end
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// Derive class here.
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// I have favoured using table.Inherit over using a meta table
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// This is to the performance hit is once, now, rather than on every usage
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if ( !ClassTables[ name ].m_HasBeenSetup ) then
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ClassTables[ name ].m_HasBeenSetup = true
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local Base = ClassTables[ name ].Base
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if ( ClassTables[ name ].Base && Get( Base ) ) then
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ClassTables[ name ] = table.Inherit( ClassTables[ name ], Get( Base ) )
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ClassTables[ name ].BaseClass = Get( Base )
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end
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end
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return ClassTables[ name ]
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end
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function GetClassName( name )
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local class = Get( name )
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if (!class) then return name end
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return class.DisplayName
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end
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