208 lines
4.0 KiB
Plaintext
208 lines
4.0 KiB
Plaintext
"prop_hunt"
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{
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"base" "base"
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"title" "Prop Hunt"
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"maps" "^ph_"
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"fretta_maps"
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{
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"1" "ph_"
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}
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"selectable" "1"
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"menusystem" "1"
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"workshopid" "417565863"
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"settings"
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{
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1
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{
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"name" "ph_hunter_fire_penalty"
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"text" "Hunter Fire Penality"
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"help" "Health points removed from hunters when they shoot"
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"type" "Numeric"
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"default" "5"
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}
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2
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{
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"name" "ph_hunter_kill_bonus"
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"text" "Hunter Kill Bonus"
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"help" "How much health to give back to the Hunter after killing a prop"
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"type" "Numeric"
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"default" "100"
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}
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3
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{
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"name" "ph_swap_teams_every_round"
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"text" "Swap Teams Every Round"
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"help" "Should teams swapped on every round?"
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"type" "CheckBox"
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"default" "1"
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}
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4
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{
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"name" "ph_game_time"
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"text" "Time Left (Mins.)"
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"help" "Maxium Time Left (in minutes) - Default is 30 minutes."
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"type" "Numeric"
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"default" "30"
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}
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5
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{
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"name" "ph_hunter_blindlock_time"
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"text" "Hunter Blind Time (Sec.)"
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"help" "How long hunters are blinded (in seconds)"
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"type" "Numeric"
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"default" "30"
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}
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6
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{
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"name" "ph_round_time"
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"text" "Round Time (Sec.)"
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"help" "Time (in seconds) for each rounds."
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"type" "Numeric"
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"default" "300"
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}
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7
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{
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"name" "ph_rounds_per_map"
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"text" "Rounds per Map (Num.)"
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"help" "Numbers played on a map (Default: 10)"
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"type" "Numeric"
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"default" "10"
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}
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8
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{
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"name" "ph_prop_camera_collisions"
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"text" "Prop View Collisions"
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"help" "Props can/cannot see through walls."
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"type" "CheckBox"
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"default" "1"
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}
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9
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{
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"name" "ph_freezecam"
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"text" "Freeze Camera"
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"help" "Enable freeze cam features? Available only for Prop that attacked by Hunter."
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"type" "CheckBox"
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"default" "1"
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}
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10
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{
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"name" "ph_prop_collision"
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"text" "Team Props Collision"
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"help" "Should Team Props collide with each other?"
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"type" "CheckBox"
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"default" "1"
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}
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11
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{
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"name" "ph_use_custom_plmodel"
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"text" "Hunters Custom Models"
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"help" "Should Team Hunters have Custom models?"
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"type" "CheckBox"
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"default" "0"
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}
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12
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{
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"name" "ph_use_custom_plmodel_for_prop"
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"text" "Props Custom Models"
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"help" "Should Team Props have Custom models? (Enable for Hunter first!)"
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"type" "CheckBox"
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"default" "0"
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}
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13
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{
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"name" "ph_enable_custom_taunts"
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"text" "Custom Taunts"
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"help" "Enable custom taunts Window?"
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"type" "Numeric"
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"default" "2"
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}
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14
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{
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"name" "ph_customtaunts_delay"
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"text" "Custom Taunts delay"
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"help" "How many times Custom Taunt should be able to played again?"
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"type" "Numeric"
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"default" "6"
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}
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15
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{
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"name" "ph_normal_taunt_delay"
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"text" "Normal taunts delay"
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"help" "How many in seconds delay for props to play normal [F3] taunt again? (Default is 2)"
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"type" "Numeric"
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"default" "6"
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}
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16
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{
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"name" "ph_enable_lucky_balls"
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"text" "Enable Lucky Balls"
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"help" "If you hate lucky balls, we're sorry. :("
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"type" "CheckBox"
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"default" "1"
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}
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17
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{
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"name" "ph_enable_plnames"
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"text" "Allow Player Names"
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"help" "Serverside control for if a clients see client's team player names through walls."
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"type" "CheckBox"
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"default" "0"
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}
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18
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{
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"name" "ph_waitforplayers"
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"text" "Wait for Players"
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"help" "Should we wait for players for proper round?"
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"type" "CheckBox"
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"default" "0"
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}
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19
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{
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"name" "ph_min_waitforplayers"
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"text" "Minimum Players to wait"
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"help" "Numbers of mininum players that we should wait for round start. Value must not contain less than 1."
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"type" "Numeric"
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"default" "1"
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}
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20
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{
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"name" "ph_autotaunt_enabled"
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"text" "Enable Auto Taunting"
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"help" "Should the players be forced to taunt ever X seconds"
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"type" "CheckBox"
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"default" "1"
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}
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21
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{
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"name" "ph_autotaunt_delay"
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"text" "Auto Taunt Timer"
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"help" "Time before auto taunt is invoked"
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"type" "Numeric"
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"default" "45"
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}
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}
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}
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