ph-enhanced/gamemodes/prop_hunt/prop_hunt.txt

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"prop_hunt"
{
"base" "base"
"title" "Prop Hunt"
"maps" "^ph_"
"fretta_maps"
{
"1" "ph_"
}
"selectable" "1"
"menusystem" "1"
"workshopid" "417565863"
"settings"
{
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{
"name" "ph_hunter_fire_penalty"
"text" "Hunter Fire Penality"
"help" "Health points removed from hunters when they shoot"
"type" "Numeric"
"default" "5"
}
2
{
"name" "ph_hunter_kill_bonus"
"text" "Hunter Kill Bonus"
"help" "How much health to give back to the Hunter after killing a prop"
"type" "Numeric"
"default" "100"
}
3
{
"name" "ph_swap_teams_every_round"
"text" "Swap Teams Every Round"
"help" "Should teams swapped on every round?"
"type" "CheckBox"
"default" "1"
}
4
{
"name" "ph_game_time"
"text" "Time Left (Mins.)"
"help" "Maxium Time Left (in minutes) - Default is 30 minutes."
"type" "Numeric"
"default" "30"
}
5
{
"name" "ph_hunter_blindlock_time"
"text" "Hunter Blind Time (Sec.)"
"help" "How long hunters are blinded (in seconds)"
"type" "Numeric"
"default" "30"
}
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{
"name" "ph_round_time"
"text" "Round Time (Sec.)"
"help" "Time (in seconds) for each rounds."
"type" "Numeric"
"default" "300"
}
7
{
"name" "ph_rounds_per_map"
"text" "Rounds per Map (Num.)"
"help" "Numbers played on a map (Default: 10)"
"type" "Numeric"
"default" "10"
}
8
{
"name" "ph_prop_camera_collisions"
"text" "Prop View Collisions"
"help" "Props can/cannot see through walls."
"type" "CheckBox"
"default" "1"
}
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{
"name" "ph_freezecam"
"text" "Freeze Camera"
"help" "Enable freeze cam features? Available only for Prop that attacked by Hunter."
"type" "CheckBox"
"default" "1"
}
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{
"name" "ph_prop_collision"
"text" "Team Props Collision"
"help" "Should Team Props collide with each other?"
"type" "CheckBox"
"default" "1"
}
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{
"name" "ph_use_custom_plmodel"
"text" "Hunters Custom Models"
"help" "Should Team Hunters have Custom models?"
"type" "CheckBox"
"default" "0"
}
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{
"name" "ph_use_custom_plmodel_for_prop"
"text" "Props Custom Models"
"help" "Should Team Props have Custom models? (Enable for Hunter first!)"
"type" "CheckBox"
"default" "0"
}
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{
"name" "ph_enable_custom_taunts"
"text" "Custom Taunts"
"help" "Enable custom taunts Window?"
"type" "Numeric"
"default" "2"
}
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{
"name" "ph_customtaunts_delay"
"text" "Custom Taunts delay"
"help" "How many times Custom Taunt should be able to played again?"
"type" "Numeric"
"default" "6"
}
15
{
"name" "ph_normal_taunt_delay"
"text" "Normal taunts delay"
"help" "How many in seconds delay for props to play normal [F3] taunt again? (Default is 2)"
"type" "Numeric"
"default" "6"
}
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{
"name" "ph_enable_lucky_balls"
"text" "Enable Lucky Balls"
"help" "If you hate lucky balls, we're sorry. :("
"type" "CheckBox"
"default" "1"
}
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{
"name" "ph_enable_plnames"
"text" "Allow Player Names"
"help" "Serverside control for if a clients see client's team player names through walls."
"type" "CheckBox"
"default" "0"
}
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{
"name" "ph_waitforplayers"
"text" "Wait for Players"
"help" "Should we wait for players for proper round?"
"type" "CheckBox"
"default" "0"
}
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{
"name" "ph_min_waitforplayers"
"text" "Minimum Players to wait"
"help" "Numbers of mininum players that we should wait for round start. Value must not contain less than 1."
"type" "Numeric"
"default" "1"
}
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{
"name" "ph_autotaunt_enabled"
"text" "Enable Auto Taunting"
"help" "Should the players be forced to taunt ever X seconds"
"type" "CheckBox"
"default" "1"
}
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{
"name" "ph_autotaunt_delay"
"text" "Auto Taunt Timer"
"help" "Time before auto taunt is invoked"
"type" "Numeric"
"default" "45"
}
}
}