ph-enhanced/gamemodes/prop_hunt/gamemode/sh_player.lua
2019-05-28 09:16:53 +02:00

96 lines
2.2 KiB
Lua

-- Finds the player Player/Entities table
local Player = FindMetaTable("Player")
local Entity = FindMetaTable("Entity")
if !Player then return end
if !Entity then return end
-- Checks player hull to make sure it does not even stuck with the world/other objects.
function Entity:GetPropSize()
local hullxymax = math.Round(math.Max(self:OBBMaxs().x-self:OBBMins().x, self:OBBMaxs().y-self:OBBMins().y))
local hullz = math.Round(self:OBBMaxs().z - self:OBBMins().z)
return hullxymax,hullz
end
function Player:CheckHull(hx,hy,hz)
local tr = {}
tr.start = self:GetPos()
tr.endpos = self:GetPos()
tr.filter = {self, self.ph_prop}
tr.maxs = Vector(hx,hy,hz)
tr.mins = Vector(-hx,-hy,0)
local trx = util.TraceHull(tr)
if trx.Hit then return false end
return true
end
-- Blinds the player by setting view out into the void
function Player:Blind(bool)
if !self:IsValid() then return end
if SERVER then
net.Start("SetBlind")
if bool then
net.WriteBool(true)
self:SetNWBool("isBlind", true)
else
net.WriteBool(false)
self:SetNWBool("isBlind", false)
end
net.Send(self)
elseif CLIENT then
blind = bool
end
end
-- Player has locked prop rotation?
function Player:GetPlayerLockedRot()
return self:GetNWBool("PlayerLockedRotation", false)
end
-- Player's prop entity
function Player:GetPlayerPropEntity()
return self:GetNWEntity("PlayerPropEntity", nil)
end
-- Removes the prop given to the player
function Player:RemoveProp()
if CLIENT || !self:IsValid() then return end
if self.ph_prop && self.ph_prop:IsValid() then
self.ph_prop:Remove()
self.ph_prop = nil
end
end
-- Returns ping for the scoreboard
function Player:ScoreboardPing()
-- If this is not a dedicated server and player is the host
if self:GetNWBool("ListenServerHost") then
return "SV"
elseif self:IsBot() then
return "BOT" -- otherwise this will act very strange.
end
-- Return normal ping value otherwise
return self:Ping()
end
if SERVER then
function Player:IsHoldingEntity()
if !self.LastPickupEnt then
return false
end
if !IsValid(self.LastPickupEnt) then
return false
end
local ent = self.LastPickupEnt
if ent.LastPickupPly != self then
return false
end
return self.LastPickupEnt:IsPlayerHolding()
end
end