pokerogue/test/abilities/desolate-land.test.ts

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import { PokeballType } from "#app/enums/pokeball";
import { WeatherType } from "#app/enums/weather-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Abilities - Desolate Land", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.SPLASH)
.hasPassiveAbility(true)
.enemySpecies(Species.RALTS)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
/**
* This checks that the weather has changed after the Enemy Pokemon with {@linkcode Abilities.DESOLATE_LAND}
* is forcefully moved out of the field from moves such as Roar {@linkcode Moves.ROAR}
*/
it("should lift only when all pokemon with this ability leave the field", async () => {
game.override
.battleType("double")
.enemyMoveset([ Moves.SPLASH, Moves.ROAR ]);
await game.classicMode.startBattle([ Species.MAGCARGO, Species.MAGCARGO, Species.MAGIKARP, Species.MAGIKARP ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((range, min: number = 0) => {
return min;
});
game.move.select(Moves.SPLASH, 0, 2);
game.move.select(Moves.SPLASH, 1, 2);
await game.forceEnemyMove(Moves.ROAR, 0);
await game.forceEnemyMove(Moves.SPLASH, 1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
await game.toNextTurn();
vi.spyOn(game.scene, "randBattleSeedInt").mockImplementation((range, min: number = 0) => {
return min + 1;
});
game.move.select(Moves.SPLASH, 0, 2);
game.move.select(Moves.SPLASH, 1, 2);
await game.forceEnemyMove(Moves.ROAR, 1);
await game.forceEnemyMove(Moves.SPLASH, 0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
it("should lift when enemy faints", async () => {
game.override
.battleType("single")
.moveset([ Moves.SHEER_COLD ])
.ability(Abilities.NO_GUARD)
.startingLevel(100)
.enemyLevel(1)
.enemyMoveset([ Moves.SPLASH ])
.enemySpecies(Species.MAGCARGO)
.enemyHasPassiveAbility(true);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
game.move.select(Moves.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
it("should lift when pokemon returns upon switching from double to single battle", async () => {
game.override
.battleType("even-doubles")
.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO ])
.startingWave(12);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGCARGO ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
game.move.select(Moves.SPLASH, 0, 2);
game.move.select(Moves.SPLASH, 1, 2);
await game.forceEnemyMove(Moves.MEMENTO, 0);
await game.forceEnemyMove(Moves.MEMENTO, 1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
await game.toNextWave();
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
it("should lift when enemy is captured", async () => {
game.override
.battleType("single")
.enemyMoveset([ Moves.SPLASH ])
.enemySpecies(Species.MAGCARGO)
.enemyHasPassiveAbility(true);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
game.scene.pokeballCounts[PokeballType.MASTER_BALL] = 1;
game.doThrowPokeball(PokeballType.MASTER_BALL);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
});
});