pokerogue/test/moves/defog.test.ts

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import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Defog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.MIST, Moves.SAFEGUARD, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.DEFOG, Moves.GROWL ]);
});
it("should not allow Safeguard to be active", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SAFEGUARD);
await game.forceEnemyMove(Moves.DEFOG);
await game.phaseInterceptor.to("BerryPhase");
expect(playerPokemon[0].isSafeguarded(enemyPokemon[0])).toBe(false);
expect(true).toBe(true);
});
it("should not allow Mist to be active", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.MIST);
await game.forceEnemyMove(Moves.DEFOG);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.GROWL);
await game.phaseInterceptor.to("BerryPhase");
expect(playerPokemon[0].getStatStage(Stat.ATK)).toBe(-1);
expect(true).toBe(true);
});
});