pokerogue/test/moves/retaliate.test.ts

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[Move] Add Retaliate double damage condition (#1831) * Add retaliate double damage condition * undo override changes * add death history and bug fix where retaliate didn't work after 10 turns * delete the unnecassary log * optimization * made some corrections * add retaliate test as draft * add retaliate test * Update src/test/moves/retaliate.test.ts (delete log) Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove submodule * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update unit test * remove wide lens for retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/battle.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * optimization * Fix indentation * Use default values * Add parentheses for clarity * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * bug on import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
[Move] Add Retaliate double damage condition (#1831) * Add retaliate double damage condition * undo override changes * add death history and bug fix where retaliate didn't work after 10 turns * delete the unnecassary log * optimization * made some corrections * add retaliate test as draft * add retaliate test * Update src/test/moves/retaliate.test.ts (delete log) Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove submodule * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update unit test * remove wide lens for retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/battle.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * optimization * Fix indentation * Use default values * Add parentheses for clarity * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * bug on import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { allMoves } from "#app/data/move";
describe("Moves - Retaliate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const retaliate = allMoves[Moves.RETALIATE];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.SNORLAX)
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.enemyMoveset([ Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE ])
[Move] Add Retaliate double damage condition (#1831) * Add retaliate double damage condition * undo override changes * add death history and bug fix where retaliate didn't work after 10 turns * delete the unnecassary log * optimization * made some corrections * add retaliate test as draft * add retaliate test * Update src/test/moves/retaliate.test.ts (delete log) Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove submodule * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update unit test * remove wide lens for retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/battle.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * optimization * Fix indentation * Use default values * Add parentheses for clarity * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * bug on import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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.enemyLevel(100)
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.moveset([ Moves.RETALIATE, Moves.SPLASH ])
[Move] Add Retaliate double damage condition (#1831) * Add retaliate double damage condition * undo override changes * add death history and bug fix where retaliate didn't work after 10 turns * delete the unnecassary log * optimization * made some corrections * add retaliate test as draft * add retaliate test * Update src/test/moves/retaliate.test.ts (delete log) Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove submodule * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update unit test * remove wide lens for retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/battle.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * optimization * Fix indentation * Use default values * Add parentheses for clarity * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * bug on import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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.startingLevel(80)
.disableCrits();
});
it("increases power if ally died previous turn", async () => {
vi.spyOn(retaliate, "calculateBattlePower");
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await game.startBattle([ Species.ABRA, Species.COBALION ]);
[Move] Add Retaliate double damage condition (#1831) * Add retaliate double damage condition * undo override changes * add death history and bug fix where retaliate didn't work after 10 turns * delete the unnecassary log * optimization * made some corrections * add retaliate test as draft * add retaliate test * Update src/test/moves/retaliate.test.ts (delete log) Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove submodule * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * update unit test * remove wide lens for retaliate test * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/battle.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/retaliate.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * optimization * Fix indentation * Use default values * Add parentheses for clarity * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/battle.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * Update src/phases/faint-phase.ts Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> * bug on import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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game.move.select(Moves.RETALIATE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(retaliate.calculateBattlePower).toHaveLastReturnedWith(70);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(Moves.RETALIATE);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(retaliate.calculateBattlePower).toHaveReturnedWith(140);
});
});