2024-09-14 09:35:46 -07:00
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import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
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import { Species } from "#app/enums/species";
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import { ExpPhase } from "#app/phases/exp-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-09-14 09:35:46 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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vi.mock("../data/exp", ({}) => {
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return {
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getLevelRelExp: vi.fn(() => 1), //consistent levelRelExp
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};
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});
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describe("UI - Battle Info", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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2024-10-04 13:08:31 +08:00
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.moveset([ Moves.GUILLOTINE, Moves.SPLASH ])
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2024-09-14 09:35:46 -07:00
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.CATERPIE);
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});
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2024-10-04 13:08:31 +08:00
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it.each([ ExpGainsSpeed.FAST, ExpGainsSpeed.FASTER, ExpGainsSpeed.SKIP ])(
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2024-09-14 09:35:46 -07:00
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"should increase exp gains animation by 2^%i",
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async (expGainsSpeed) => {
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game.settings.expGainsSpeed(expGainsSpeed);
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vi.spyOn(Math, "pow");
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2024-10-04 13:08:31 +08:00
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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2024-09-14 09:35:46 -07:00
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(ExpPhase, true);
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expect(Math.pow).not.toHaveBeenCalledWith(2, expGainsSpeed);
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}
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);
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});
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