pokerogue/test/moves/rage_fist.test.ts

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import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Rage Fist", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const move = allMoves[Moves.RAGE_FIST];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset([ Moves.RAGE_FIST, Moves.SPLASH, Moves.SUBSTITUTE ])
.startingLevel(100)
.enemyLevel(1)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.DOUBLE_KICK);
vi.spyOn(move, "calculateBattlePower");
});
it("should have 100 more power if hit twice before calling Rage Fist", async () => {
game.override
.enemySpecies(Species.MAGIKARP);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
it("should maintain its power during next battle if it is within the same arena encounter", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(250);
});
it("should reset the hitRecCounter if we enter new trainer battle", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(4);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
it("should not increase the hitCounter if Substitute is hit", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(4);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.SUBSTITUTE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(game.scene.getPlayerPokemon()?.customPokemonData.hitsRecCount).toBe(0);
});
it("should reset the hitRecCounter if we enter new biome", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(10);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
it("should not reset the hitRecCounter if switched out", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1)
.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(Moves.RAGE_FIST);
await game.phaseInterceptor.to("MoveEndPhase");
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
});