pokerogue/test/moves/scale_shot.test.ts

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import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Scale Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
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.moveset([ Moves.SCALE_SHOT ])
.battleType("single")
.disableCrits()
.ability(Abilities.NO_GUARD)
.passiveAbility(Abilities.SKILL_LINK)
.enemyMoveset(Moves.SPLASH)
.enemyLevel(3);
});
it("applies stat changes after last hit", async () => {
game.override.enemySpecies(Species.FORRETRESS);
await game.classicMode.startBattle([ Species.MINCCINO ]);
const minccino = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SCALE_SHOT);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to(DamageAnimPhase);
//check that stats haven't changed after one or two hits have occurred
await game.phaseInterceptor.to(MoveEffectPhase);
expect(minccino.getStatStage(Stat.DEF)).toBe(0);
expect(minccino.getStatStage(Stat.SPD)).toBe(0);
//check that stats changed on last hit
await game.phaseInterceptor.to(MoveEndPhase);
expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
expect(minccino.getStatStage(Stat.SPD)).toBe(1);
});
it("unaffected by sheer force", async () => {
const moveToCheck = allMoves[Moves.SCALE_SHOT];
const basePower = moveToCheck.power;
game.override.enemySpecies(Species.WOBBUFFET);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([ Species.MINCCINO ]);
const minccino = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SCALE_SHOT);
await game.phaseInterceptor.to(TurnEndPhase);
//effect not nullified by sheer force
expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
expect(minccino.getStatStage(Stat.SPD)).toBe(1);
//power not boosted by sheer force
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});