pokerogue/test/abilities/sturdy.test.ts

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import type { EnemyPokemon } from "#app/field/pokemon";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Sturdy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.starterSpecies(Species.LUCARIO);
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game.override.startingLevel(100);
game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]);
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game.override.enemySpecies(Species.ARON);
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game.override.enemyLevel(5);
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game.override.enemyAbility(Abilities.STURDY);
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});
test("Sturdy activates when user is at full HP", async () => {
await game.startBattle();
game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.getEnemyParty()[0].hp).toBe(1);
});
test("Sturdy doesn't activate when user is not at full HP", async () => {
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(DamageAnimPhase);
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
});
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test("Sturdy pokemon should be immune to OHKO moves", async () => {
await game.startBattle();
game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to(MoveEndPhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.isFullHp()).toBe(true);
});
test("Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`", async () => {
game.override.ability(Abilities.MOLD_BREAKER);
await game.startBattle();
game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(DamageAnimPhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
});
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});