pokerogue/test/moves/camouflage.test.ts

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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TerrainType } from "#app/data/terrain";
import { Type } from "#enums/type";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Camouflage", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.CAMOUFLAGE ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.REGIELEKI)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.PSYCHIC_TERRAIN);
});
it("Camouflage should look at terrain first when selecting a type to change into", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.CAMOUFLAGE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
const pokemonType = playerPokemon.getTypes()[0];
expect(pokemonType).toBe(Type.PSYCHIC);
});
});