2024-11-03 18:59:55 -08:00
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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2025-01-12 15:33:05 -08:00
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import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
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2024-11-03 18:59:55 -08:00
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-11-03 18:59:55 -08:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Round", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.ROUND ])
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.ability(Abilities.BALL_FETCH)
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.battleType("double")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH, Moves.ROUND ])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should cue other instances of Round together in Speed order", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const round = allMoves[Moves.ROUND];
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const spy = vi.spyOn(round, "calculateBattlePower");
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game.move.select(Moves.ROUND, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.ROUND, 1, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.ROUND, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY ]);
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const actualTurnOrder: BattlerIndex[] = [];
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for (let i = 0; i < 4; i++) {
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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actualTurnOrder.push((game.scene.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex());
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(actualTurnOrder).toEqual([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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const powerResults = spy.mock.results.map(result => result.value);
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expect(powerResults).toEqual( [ 60, 120, 120 ]);
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});
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});
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