pokerogue/src/test/battle/special_battle.test.ts

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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import {Mode} from "#app/ui/ui";
import {Species} from "#app/data/enums/species";
import * as overrides from "../../overrides";
import {
CommandPhase,
} from "#app/phases";
import {Moves} from "#app/data/enums/moves";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import {Abilities} from "#app/data/enums/abilities";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
it("startBattle 2vs1 boss", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 boss", async() => {
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 trainer", async() => {
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs1 trainer", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs1 rival", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(8);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 rival", async() => {
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(8);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 1vs1 trainer", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.BLASTOISE,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 2vs2 trainer", async() => {
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
it("startBattle 4vs2 trainer", async() => {
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
Species.DARKRAI,
Species.GABITE,
]);
expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
expect(game.scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
}, 20000);
});