pokerogue/src/account.ts

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import { bypassLogin } from "./battle-scene";
import * as Utils from "./utils";
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export interface UserInfo {
username: string;
lastSessionSlot: integer;
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}
export let loggedInUser: UserInfo = null;
// This is a random string that is used to identify the client session - unique per session (tab or window) so that the game will only save on the one that the server is expecting
export const clientSessionId = Utils.randomString(32);
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export function initLoggedInUser(): void {
loggedInUser = { username: "Guest", lastSessionSlot: -1 };
}
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export function updateUserInfo(): Promise<[boolean, integer]> {
return new Promise<[boolean, integer]>(resolve => {
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if (bypassLogin) {
loggedInUser = { username: "Guest", lastSessionSlot: -1 };
let lastSessionSlot = -1;
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for (let s = 0; s < 5; s++) {
if (localStorage.getItem(`sessionData${s ? s : ""}_${loggedInUser.username}`)) {
lastSessionSlot = s;
break;
}
}
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loggedInUser.lastSessionSlot = lastSessionSlot;
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// Migrate old data from before the username was appended
[ "data", "sessionData", "sessionData1", "sessionData2", "sessionData3", "sessionData4" ].map(d => {
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if (localStorage.hasOwnProperty(d)) {
if (localStorage.hasOwnProperty(`${d}_${loggedInUser.username}`)) {
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localStorage.setItem(`${d}_${loggedInUser.username}_bak`, localStorage.getItem(`${d}_${loggedInUser.username}`));
}
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localStorage.setItem(`${d}_${loggedInUser.username}`, localStorage.getItem(d));
localStorage.removeItem(d);
}
});
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return resolve([ true, 200 ]);
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}
Utils.apiFetch("account/info", true).then(response => {
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if (!response.ok) {
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resolve([ false, response.status ]);
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return;
}
return response.json();
}).then(jsonResponse => {
loggedInUser = jsonResponse;
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resolve([ true, 200 ]);
}).catch(err => {
console.error(err);
resolve([ false, 500 ]);
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});
});
}