mirror of
https://github.com/pagefaultgames/pokerogue.git
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101 lines
2.8 KiB
JavaScript
101 lines
2.8 KiB
JavaScript
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import fs from 'fs';
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import path from 'path';
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import { fileURLToPath } from 'url';
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/**
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* This script creates a test boilerplate file for a move or ability.
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* @param {string} type - The type of test to create. Either "move" or "ability".
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* @param {string} fileName - The name of the file to create.
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* @example npm run create-test move tackle
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*/
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// Get the directory name of the current module file
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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// Get the arguments from the command line
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const args = process.argv.slice(2);
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const type = args[0]; // "move" or "ability"
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let fileName = args[1]; // The file name
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if (!type || !fileName) {
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console.error('Please provide both a type ("move" or "ability") and a file name.');
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process.exit(1);
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}
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// Convert fileName from to snake_case if camelCase is given
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fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase();
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// Format the description for the test case
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const formattedName = fileName
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.replace(/_/g, ' ')
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.replace(/\b\w/g, char => char.toUpperCase());
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// Determine the directory based on the type
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let dir;
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let description;
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if (type === 'move') {
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dir = path.join(__dirname, 'src', 'test', 'moves');
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description = `Moves - ${formattedName}`;
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} else if (type === 'ability') {
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dir = path.join(__dirname, 'src', 'test', 'abilities');
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description = `Abilities - ${formattedName}`;
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} else {
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console.error('Invalid type. Please use "move" or "ability".');
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process.exit(1);
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}
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// Ensure the directory exists
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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}
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// Create the file with the given name
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const filePath = path.join(dir, `${fileName}.test.ts`);
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if (fs.existsSync(filePath)) {
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console.error(`File "${fileName}.test.ts" already exists.`);
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process.exit(1);
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}
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// Define the content template
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const content = `import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it } from "vitest";
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describe("${description}", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const TIMEOUT = 20 * 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(SPLASH_ONLY);
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});
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it("test case", async () => {
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// await game.classicMode.startBattle();
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// game.move.select();
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}, TIMEOUT);
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});
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`;
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// Write the template content to the file
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fs.writeFileSync(filePath, content, 'utf8');
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console.log(`File created at: ${filePath}`);
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