mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-29 10:16:14 +00:00
62 lines
1.9 KiB
TypeScript
62 lines
1.9 KiB
TypeScript
|
export const legacyCompatibleImages: string[] = [];
|
||
|
|
||
|
export class SceneBase extends Phaser.Scene {
|
||
|
constructor(config?: string | Phaser.Types.Scenes.SettingsConfig) {
|
||
|
super(config);
|
||
|
}
|
||
|
|
||
|
loadImage(key: string, folder: string, filename?: string) {
|
||
|
if (!filename)
|
||
|
filename = `${key}.png`;
|
||
|
this.load.image(key, `images/${folder}/${filename}`);
|
||
|
if (folder.startsWith('ui')) {
|
||
|
legacyCompatibleImages.push(key);
|
||
|
folder = folder.replace('ui', 'ui/legacy');
|
||
|
this.load.image(`${key}_legacy`, `images/${folder}/${filename}`);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loadSpritesheet(key: string, folder: string, size: integer, filename?: string) {
|
||
|
if (!filename)
|
||
|
filename = `${key}.png`;
|
||
|
this.load.spritesheet(key, `images/${folder}/${filename}`, { frameWidth: size, frameHeight: size });
|
||
|
if (folder.startsWith('ui')) {
|
||
|
legacyCompatibleImages.push(key);
|
||
|
folder = folder.replace('ui', 'ui/legacy');
|
||
|
this.load.spritesheet(`${key}_legacy`, `images/${folder}/${filename}`, { frameWidth: size, frameHeight: size });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loadAtlas(key: string, folder: string, filenameRoot?: string) {
|
||
|
if (!filenameRoot)
|
||
|
filenameRoot = key;
|
||
|
if (folder)
|
||
|
folder += '/';
|
||
|
this.load.atlas(key, `images/${folder}${filenameRoot}.png`, `images/${folder}/${filenameRoot}.json`);
|
||
|
if (folder.startsWith('ui')) {
|
||
|
legacyCompatibleImages.push(key);
|
||
|
folder = folder.replace('ui', 'ui/legacy');
|
||
|
this.load.atlas(`${key}_legacy`, `images/${folder}${filenameRoot}.png`, `images/${folder}/${filenameRoot}.json`);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loadSe(key: string, folder?: string, filenames?: string | string[]) {
|
||
|
if (!filenames)
|
||
|
filenames = `${key}.wav`;
|
||
|
if (!folder)
|
||
|
folder = '';
|
||
|
else
|
||
|
folder += '/';
|
||
|
if (!Array.isArray(filenames))
|
||
|
filenames = [ filenames ];
|
||
|
for (let f of filenames as string[]) {
|
||
|
this.load.audio(key, `audio/se/${folder}${f}`);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loadBgm(key: string, filename?: string) {
|
||
|
if (!filename)
|
||
|
filename = `${key}.mp3`;
|
||
|
this.load.audio(key, `audio/bgm/${filename}`);
|
||
|
}
|
||
|
}
|