2024-07-25 16:18:47 -07:00
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import { BattleStat } from "#app/data/battle-stat.js";
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2024-08-19 03:23:52 +01:00
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import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
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2024-08-06 07:06:25 -07:00
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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2024-06-13 18:44:23 -04:00
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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2024-07-25 16:18:47 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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2024-06-13 09:49:40 -04:00
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// See also: TypeImmunityAbAttr
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describe("Abilities - Volt Absorb", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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2024-07-25 14:48:48 -07:00
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game.override.battleType("single");
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2024-07-25 16:18:47 -07:00
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game.override.disableCrits();
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2024-06-13 09:49:40 -04:00
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});
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it("does not activate when CHARGE is used", async () => {
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const moveToUse = Moves.CHARGE;
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const ability = Abilities.VOLT_ABSORB;
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2024-07-25 15:51:05 -07:00
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game.override.moveset([moveToUse]);
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2024-07-25 15:35:20 -07:00
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game.override.ability(ability);
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2024-07-25 15:18:14 -07:00
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game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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2024-07-25 14:57:47 -07:00
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game.override.enemySpecies(Species.DUSKULL);
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2024-07-25 15:05:32 -07:00
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game.override.enemyAbility(Abilities.BALL_FETCH);
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2024-06-13 09:49:40 -04:00
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, moveToUse));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.SPDEF]).toBe(1);
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expect(game.scene.getParty()[0].getTag(BattlerTagType.CHARGED)).toBeDefined();
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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});
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