2024-08-17 09:49:42 -07:00
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { Abilities } from "#app/enums/abilities.js";
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import { Moves } from "#app/enums/moves.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type.js";
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2024-08-19 03:23:52 +01:00
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase.js";
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2024-08-17 09:49:42 -07:00
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describe("Items - Lock Capsule", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.startingLevel(200)
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.moveset([Moves.SURF])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingModifier([{name: "LOCK_CAPSULE"}]);
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});
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it("doesn't set the cost of common tier items to 0", async() => {
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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const rewards = game.scene.getCurrentPhase() as SelectModifierPhase;
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const potion = new ModifierTypeOption(modifierTypes.POTION(), 0, 40); // Common tier item
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const rerollCost = rewards.getRerollCost([potion, potion, potion], true);
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expect(rerollCost).toBe(150);
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}, 20000);
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});
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