2024-08-06 07:06:25 -07:00
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import GameManager from "#test/utils/gameManager";
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2024-07-25 16:18:47 -07:00
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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2024-08-19 03:23:52 +01:00
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import { CommandPhase } from "#app/phases/command-phase.js";
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import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
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2024-06-17 15:35:06 +00:00
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describe("Moves - Magnet Rise", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.MAGNET_RISE;
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2024-07-25 14:48:48 -07:00
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game.override.battleType("single");
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2024-07-25 15:24:07 -07:00
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game.override.starterSpecies(Species.MAGNEZONE);
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2024-07-25 14:57:47 -07:00
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game.override.enemySpecies(Species.RATTATA);
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2024-07-25 15:18:14 -07:00
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game.override.enemyMoveset([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
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2024-07-25 16:18:47 -07:00
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game.override.disableCrits();
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2024-07-25 16:10:38 -07:00
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game.override.enemyLevel(1);
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2024-07-25 15:51:05 -07:00
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game.override.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
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2024-06-17 15:35:06 +00:00
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});
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it("MAGNET RISE", async () => {
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await game.startBattle();
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const startingHp = game.scene.getParty()[0].hp;
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game.doAttack(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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const finalHp = game.scene.getParty()[0].hp;
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const hpLost = finalHp - startingHp;
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expect(hpLost).toBe(0);
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}, 20000);
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it("MAGNET RISE - Gravity", async () => {
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await game.startBattle();
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const startingHp = game.scene.getParty()[0].hp;
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game.doAttack(0);
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await game.phaseInterceptor.to(CommandPhase);
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let finalHp = game.scene.getParty()[0].hp;
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let hpLost = finalHp - startingHp;
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expect(hpLost).toBe(0);
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game.doAttack(2);
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await game.phaseInterceptor.to(TurnEndPhase);
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finalHp = game.scene.getParty()[0].hp;
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hpLost = finalHp - startingHp;
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expect(hpLost).not.toBe(0);
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}, 20000);
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});
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