2024-08-13 13:47:32 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "../utils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { BattleStat } from "#app/data/battle-stat.js";
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2024-08-19 03:23:52 +01:00
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import { BerryPhase } from "#app/phases/berry-phase.js";
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import { CommandPhase } from "#app/phases/command-phase.js";
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2024-08-13 13:47:32 -07:00
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const TIMEOUT = 20 * 1000;
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describe("Moves - Quick Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset(Array(4).fill(Moves.QUICK_ATTACK));
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test(
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"should protect the user and allies from priority moves",
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async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_GUARD));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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}, TIMEOUT
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);
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test(
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"should protect the user and allies from Prankster-boosted moves",
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async () => {
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game.override.enemyAbility(Abilities.PRANKSTER);
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game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_GUARD));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0));
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}, TIMEOUT
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);
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test(
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"should stop subsequent hits of a multi-hit priority move",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.WATER_SHURIKEN));
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_GUARD));
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await game.phaseInterceptor.to(CommandPhase);
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game.doAttack(getMovePosition(game.scene, 1, Moves.FOLLOW_ME));
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
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}
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);
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});
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