pokerogue/src/test/moves/tera_blast.test.ts

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[Move] Some more implementation for Tera Blast (#3469) * terablast updated * terablast update * terablast * fix trailing spaces * fixed misspelling in a comment * split tera blast dmg calc and type calc into different classes * terablastpowerattr update removed dupe code and added user terastallized check to conditional * Update src/data/move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * removed spaces and added missing semicolon * added tsdocs for tera blast * deleted extra spaces * tsdoc update Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * tsdoc update Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * tsdoc update Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add files via upload * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove trailing spaces * The style police are here * Fixed conflict resolution issues --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-08-21 18:33:33 -05:00
import { allMoves } from "#app/data/move";
import GameManager from "#test/utils/gameManager";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { Abilities } from "#app/enums/abilities";
import { SPLASH_ONLY } from "../utils/testUtils";
import { Type } from "#app/data/type";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat";
import { Stat } from "#app/enums/stat";
import { BattlerIndex } from "#app/battle";
import { HitResult } from "#app/field/pokemon";
describe("Moves - Tera Blast", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const moveToCheck = allMoves[Moves.TERA_BLAST];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.starterSpecies(Species.FEEBAS)
.moveset([Moves.TERA_BLAST])
.ability(Abilities.BALL_FETCH)
.startingHeldItems([{name: "TERA_SHARD", type: Type.FIRE}])
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(SPLASH_ONLY)
.enemyAbility(Abilities.BALL_FETCH)
.enemyLevel(20);
vi.spyOn(moveToCheck, "calculateBattlePower");
});
it("changes type to match user's tera type", async() => {
game.override
.enemySpecies(Species.FURRET)
.startingHeldItems([{name: "TERA_SHARD", type: Type.FIGHTING}]);
await game.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "apply");
game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemyPokemon.apply).toHaveReturnedWith(HitResult.SUPER_EFFECTIVE);
}, 20000);
it("increases power if user is Stellar tera type", async() => {
game.override.startingHeldItems([{name: "TERA_SHARD", type: Type.STELLAR}]);
const stellarTypeMultiplier = 2;
const stellarTypeDmgBonus = 20;
const basePower = moveToCheck.power;
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith((basePower + stellarTypeDmgBonus) * stellarTypeMultiplier);
}, 20000);
// Currently abilities are bugged and can't see when a move's category is changed
it.skip("uses the higher stat of the user's Atk and SpAtk for damage calculation", async() => {
game.override.enemyAbility(Abilities.TOXIC_DEBRIS);
await game.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.stats[Stat.ATK] = 100;
playerPokemon.stats[Stat.SPATK] = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true);
}, 20000);
it("causes stat drops if user is Stellar tera type", async() => {
game.override.startingHeldItems([{name: "TERA_SHARD", type: Type.STELLAR}]);
await game.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1);
expect(playerPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
}, 20000);
});