pokerogue/src/phases/attempt-run-phase.ts

57 lines
2.0 KiB
TypeScript
Raw Normal View History

2024-08-19 03:23:52 +01:00
import BattleScene from "#app/battle-scene.js";
import { applyAbAttrs, RunSuccessAbAttr } from "#app/data/ability.js";
import { Stat } from "#app/enums/stat.js";
import { StatusEffect } from "#app/enums/status-effect.js";
import Pokemon from "#app/field/pokemon.js";
import i18next from "i18next";
import * as Utils from "#app/utils.js";
import { BattleEndPhase } from "./battle-end-phase";
import { NewBattlePhase } from "./new-battle-phase";
import { PokemonPhase } from "./pokemon-phase";
export class AttemptRunPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
start() {
super.start();
const playerPokemon = this.getPokemon();
const enemyField = this.scene.getEnemyField();
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
if (playerPokemon.randSeedInt(256) < escapeChance.value) {
this.scene.playSound("flee");
this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);
this.scene.tweens.add({
targets: [this.scene.arenaEnemy, enemyField].flat(),
alpha: 0,
duration: 250,
ease: "Sine.easeIn",
onComplete: () => enemyField.forEach(enemyPokemon => enemyPokemon.destroy())
});
this.scene.clearEnemyHeldItemModifiers();
enemyField.forEach(enemyPokemon => {
enemyPokemon.hideInfo().then(() => enemyPokemon.destroy());
enemyPokemon.hp = 0;
enemyPokemon.trySetStatus(StatusEffect.FAINT);
});
this.scene.pushPhase(new BattleEndPhase(this.scene));
this.scene.pushPhase(new NewBattlePhase(this.scene));
} else {
this.scene.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500);
}
this.end();
}
}