pokerogue/src/locales/pt_BR/challenges.ts

32 lines
1.0 KiB
TypeScript
Raw Normal View History

import { TranslationEntries } from "#app/interfaces/locales";
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
export const challenges: TranslationEntries = {
"title": "Desafios",
"illegalEvolution": "{{pokemon}} não pode ser escolhido\nnesse desafio!",
"singleGeneration": {
"name": "Geração Única",
"desc": "Você só pode user Pokémon da {{gen}} geração.",
"desc_default": "Você só pode user Pokémon de uma única geração.",
"gen_1": "primeira",
"gen_2": "segunda",
"gen_3": "terceira",
"gen_4": "quarta",
"gen_5": "quinta",
"gen_6": "sexta",
"gen_7": "sétima",
"gen_8": "oitava",
"gen_9": "nona",
},
"singleType": {
"name": "Monotipo",
"desc": "Você só pode user Pokémon do tipo {{type}}.",
"desc_default": "Você só pode user Pokémon de um único tipo."
},
"freshStart": {
"name": "Novo Começo",
"desc": "Você só pode usar os iniciais originais, como se tivesse acabado de começar o PokéRogue.",
"value.0": "Desligado",
"value.1": "Ligado",
}
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
2024-06-08 15:07:23 +10:00
} as const;