mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-29 02:06:07 +00:00
101 lines
2.8 KiB
JavaScript
101 lines
2.8 KiB
JavaScript
|
import fs from 'fs';
|
||
|
import path from 'path';
|
||
|
import { fileURLToPath } from 'url';
|
||
|
|
||
|
/**
|
||
|
* This script creates a test boilerplate file for a move or ability.
|
||
|
* @param {string} type - The type of test to create. Either "move" or "ability".
|
||
|
* @param {string} fileName - The name of the file to create.
|
||
|
* @example npm run create-test move tackle
|
||
|
*/
|
||
|
|
||
|
// Get the directory name of the current module file
|
||
|
const __filename = fileURLToPath(import.meta.url);
|
||
|
const __dirname = path.dirname(__filename);
|
||
|
|
||
|
// Get the arguments from the command line
|
||
|
const args = process.argv.slice(2);
|
||
|
const type = args[0]; // "move" or "ability"
|
||
|
let fileName = args[1]; // The file name
|
||
|
|
||
|
if (!type || !fileName) {
|
||
|
console.error('Please provide both a type ("move" or "ability") and a file name.');
|
||
|
process.exit(1);
|
||
|
}
|
||
|
|
||
|
// Convert fileName from to snake_case if camelCase is given
|
||
|
fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase();
|
||
|
|
||
|
// Format the description for the test case
|
||
|
const formattedName = fileName
|
||
|
.replace(/_/g, ' ')
|
||
|
.replace(/\b\w/g, char => char.toUpperCase());
|
||
|
|
||
|
// Determine the directory based on the type
|
||
|
let dir;
|
||
|
let description;
|
||
|
if (type === 'move') {
|
||
|
dir = path.join(__dirname, 'src', 'test', 'moves');
|
||
|
description = `Moves - ${formattedName}`;
|
||
|
} else if (type === 'ability') {
|
||
|
dir = path.join(__dirname, 'src', 'test', 'abilities');
|
||
|
description = `Abilities - ${formattedName}`;
|
||
|
} else {
|
||
|
console.error('Invalid type. Please use "move" or "ability".');
|
||
|
process.exit(1);
|
||
|
}
|
||
|
|
||
|
// Ensure the directory exists
|
||
|
if (!fs.existsSync(dir)) {
|
||
|
fs.mkdirSync(dir, { recursive: true });
|
||
|
}
|
||
|
|
||
|
// Create the file with the given name
|
||
|
const filePath = path.join(dir, `${fileName}.test.ts`);
|
||
|
|
||
|
if (fs.existsSync(filePath)) {
|
||
|
console.error(`File "${fileName}.test.ts" already exists.`);
|
||
|
process.exit(1);
|
||
|
}
|
||
|
|
||
|
// Define the content template
|
||
|
const content = `import { Abilities } from "#enums/abilities";
|
||
|
import GameManager from "#test/utils/gameManager";
|
||
|
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||
|
import Phaser from "phaser";
|
||
|
import { afterEach, beforeAll, beforeEach, describe, it } from "vitest";
|
||
|
|
||
|
describe("${description}", () => {
|
||
|
let phaserGame: Phaser.Game;
|
||
|
let game: GameManager;
|
||
|
const TIMEOUT = 20 * 1000;
|
||
|
|
||
|
beforeAll(() => {
|
||
|
phaserGame = new Phaser.Game({
|
||
|
type: Phaser.HEADLESS,
|
||
|
});
|
||
|
});
|
||
|
|
||
|
afterEach(() => {
|
||
|
game.phaseInterceptor.restoreOg();
|
||
|
});
|
||
|
|
||
|
beforeEach(() => {
|
||
|
game = new GameManager(phaserGame);
|
||
|
game.override
|
||
|
.battleType("single")
|
||
|
.enemyAbility(Abilities.BALL_FETCH)
|
||
|
.enemyMoveset(SPLASH_ONLY);
|
||
|
});
|
||
|
|
||
|
it("test case", async () => {
|
||
|
// await game.classicMode.startBattle();
|
||
|
// game.move.select();
|
||
|
}, TIMEOUT);
|
||
|
});
|
||
|
`;
|
||
|
|
||
|
// Write the template content to the file
|
||
|
fs.writeFileSync(filePath, content, 'utf8');
|
||
|
|
||
|
console.log(`File created at: ${filePath}`);
|