pokerogue/src/data/pokeball.ts

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import BattleScene from "../battle-scene";
import i18next from "i18next";
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export enum PokeballType {
POKEBALL,
GREAT_BALL,
ULTRA_BALL,
ROGUE_BALL,
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MASTER_BALL,
LUXURY_BALL
}
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export const MAX_PER_TYPE_POKEBALLS: integer = 99;
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export function getPokeballAtlasKey(type: PokeballType): string {
switch (type) {
case PokeballType.POKEBALL:
return "pb";
case PokeballType.GREAT_BALL:
return "gb";
case PokeballType.ULTRA_BALL:
return "ub";
case PokeballType.ROGUE_BALL:
return "rb";
case PokeballType.MASTER_BALL:
return "mb";
case PokeballType.LUXURY_BALL:
return "lb";
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}
}
export function getPokeballName(type: PokeballType): string {
let ret: string;
switch (type) {
case PokeballType.POKEBALL:
ret = i18next.t("pokeball:pokeBall");
break;
case PokeballType.GREAT_BALL:
ret = i18next.t("pokeball:greatBall");
break;
case PokeballType.ULTRA_BALL:
ret = i18next.t("pokeball:ultraBall");
break;
case PokeballType.ROGUE_BALL:
ret = i18next.t("pokeball:rogueBall");
break;
case PokeballType.MASTER_BALL:
ret = i18next.t("pokeball:masterBall");
break;
case PokeballType.LUXURY_BALL:
ret = i18next.t("pokeball:luxuryBall");
break;
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}
return ret;
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}
export function getPokeballCatchMultiplier(type: PokeballType): number {
switch (type) {
case PokeballType.POKEBALL:
return 1;
case PokeballType.GREAT_BALL:
return 1.5;
case PokeballType.ULTRA_BALL:
return 2;
case PokeballType.ROGUE_BALL:
return 3;
case PokeballType.MASTER_BALL:
return -1;
case PokeballType.LUXURY_BALL:
return 1;
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}
}
export function getPokeballTintColor(type: PokeballType): number {
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switch (type) {
case PokeballType.POKEBALL:
return 0xd52929;
case PokeballType.GREAT_BALL:
return 0x94b4de;
case PokeballType.ULTRA_BALL:
return 0xe6cd31;
case PokeballType.ROGUE_BALL:
return 0xd52929;
case PokeballType.MASTER_BALL:
return 0xa441bd;
case PokeballType.LUXURY_BALL:
return 0xffde6a;
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}
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
let bouncePower = 1;
let bounceYOffset = y1;
let bounceY = y2;
const yd = y2 - y1;
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const doBounce = () => {
scene.tweens.add({
targets: pokeball,
y: y2,
duration: bouncePower * baseBounceDuration,
ease: "Cubic.easeIn",
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onComplete: () => {
scene.playSound("pb_bounce_1", { volume: bouncePower });
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bouncePower = bouncePower > 0.01 ? bouncePower * 0.5 : 0;
if (bouncePower) {
bounceYOffset = yd * bouncePower;
bounceY = y2 - bounceYOffset;
scene.tweens.add({
targets: pokeball,
y: bounceY,
duration: bouncePower * baseBounceDuration,
ease: "Cubic.easeOut",
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onComplete: () => doBounce()
});
} else if (callback) {
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callback();
}
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}
});
};
doBounce();
}