pokerogue/src/locales/de/settings.ts

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import { SimpleTranslationEntries } from "#app/interfaces/locales.js";
export const settings: SimpleTranslationEntries = {
"boy": "Junge",
"girl": "Mädchen",
"general": "Allgemein",
"display": "Anzeige",
"audio": "Audio",
"gamepad": "Controller",
"keyboard": "Tastatur",
"gameSpeed": "Spielgeschwindigkeit",
"hpBarSpeed": "KP-Balken Geschw.",
"expGainsSpeed": "EP-Balken Geschw.",
"expPartyDisplay": "Team-EP anzeigen",
"skipSeenDialogues": "Gesehenen Dialog überspringen",
"battleStyle": "Kampfstil",
"enableRetries": "Erneut versuchen aktivieren",
"tutorials": "Tutorials",
"touchControls": "Touch Steuerung",
"vibrations": "Vibration",
"normal": "Normal",
"fast": "Schnell",
"faster": "Schneller",
"skip": "Überspringen",
"levelUpNotifications": "Nur Lvl.-Up",
"on": "An",
"off": "Aus",
"switch": "Wechsel",
"set": "Folge",
"auto": "Auto",
"disabled": "Deaktiviert",
"language": "Sprache",
"change": "Ändern",
"uiTheme": "UI Thema",
"default": "Standard",
"legacy": "Legacy",
"windowType": "Fenster Typ",
"moneyFormat": "Währungsformat",
"damageNumbers": "Schadensnummern",
"simple": "Simpel",
"fancy": "Schön",
"abbreviated": "Abgekürzt",
"moveAnimations": "Attacken Animationen",
"showStatsOnLevelUp": "Werte beim Aufleveln anzeigen",
"candyUpgradeNotification": "Bonbon Upgrade Benachrichtigung",
"passivesOnly": "Nur Passive",
"candyUpgradeDisplay": "Bonbon Upgrade Anzeige",
"icon": "Icon",
"animation": "Animation",
"moveInfo": "Attacken-Info",
"showMovesetFlyout": "Zeige Attacken Flyout",
"showArenaFlyout": "Zeige Arena Flyout",
"showTimeOfDayWidget": "Zeige Tageszeit Widget",
"timeOfDayAnimation": "Tageszeit Animation",
"bounce": "Springen",
"timeOfDay_back": "Zurück",
"spriteSet": "Sprite Satz",
"consistent": "Konistent",
"mixedAnimated": "Gemischt animiert",
"fusionPaletteSwaps": "Fusion-Farbpalettenwechsel",
"playerGender": "Spielergeschlecht",
"typeHints": "Typhinweise",
"masterVolume": "Gesamtlautstärke",
"bgmVolume": "Hintergrundmusik",
"seVolume": "Spezialeffekte",
"musicPreference": "Musik Präferenz",
"mixed": "Gemischt",
"gamepadPleasePlug": "Bitte einen Controller anschließen oder eine Taste drücken.",
"delete": "Löschen",
"keyboardPleasePress": "Bitte eine Taste auf der Tastatur drücken.",
"reset": "Reset",
"requireReload": "Neuladen",
"action": "Aktion",
"back": "Zurück",
"pressToBind": "Zum Zuweisen drücken",
"pressButton": "Eine Taste drücken...",
"buttonUp": "Hoch",
"buttonDown": "Runter",
"buttonLeft": "Links",
"buttonRight": "Rechts",
"buttonAction": "Aktion",
"buttonMenu": "Menü",
"buttonSubmit": "Bestätigen",
"buttonCancel": "Abbrechen",
"buttonStats": "Statuswerte",
"buttonCycleForm": "Form wechseln",
"buttonCycleShiny": "Schillernd wechseln",
"buttonCycleGender": "Geschlecht wechseln",
"buttonCycleAbility": "Fähigkeit wechseln",
"buttonCycleNature": "Wesen wechseln",
"buttonCycleVariant": "Variante wechseln",
"buttonSpeedUp": "Beschleunigen",
"buttonSlowDown": "Verlangsamen",
"alt": " (Alt)",
"mute": "Stumm",
"controller": "Controller",
"gamepadSupport": "Controllerunterstützung",
[Enhancement] Added a bgmBar to show the name of the track once music is played (#2457) * Added a bgmBar to show the name of the track once music is played * Even more close to ability bar * It now shows. And also shows already for a couple of them a readable name * Now the queue actually works * Create locales for bgmName (bgm-bar ui) + Most of the music has only Japanese and English names But there are a number of tracks with official translations following OST commercialization * Add i18n and use it to retrieve OST names (avoids a giga switch case) + A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself * FormatText is now in Utils and not arena-flyout BGM Names for non-localized music will be formatted to have capitalized letters and no _ * It is now a setting. It can be even changed mid fight * Update src/ui/ability-bar.ts * Apply suggestions from code review Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/bgm-name.ts * Apply suggestions from code review Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Added the rest of the music names * Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel) * Due to feedback it is now "PMD ET-Himmel" * Corrected the encounter theme names (and some missed trainer class names) * Background is now a nicneslice. And it is at the top of the screen and above everything else * The bar now scales with the text. * Revert override * Update src/locales/fr/bgm-name.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * It now only appears when V is pressed (in all but starter select) * Cleared the cod eup * Update src/locales/zh_CN/bgm-name.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/settings.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/ko/bgm-name.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * The bgmBar now appears in the pause menu instead. * Should react better on settings change * To be safe this required a reload now * Update src/locales/fr/bgm-name.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/bgm-name.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Write out pokemon mystery dungeon names in german * Update src/locales/es/bgm-name.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update src/locales/zh_CN/bgm-name.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/battle-scene.ts --------- Co-authored-by: Dakurei <maxime.palanchini@gmail.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
2024-06-24 17:31:38 +02:00
"showBgmBar": "Musiknamen anzeigen",
} as const;