mirror of
https://github.com/pagefaultgames/pokerogue.git
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116 lines
4.7 KiB
TypeScript
116 lines
4.7 KiB
TypeScript
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon.js";
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import Move, { allMoves } from "#app/data/move.js";
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import { NumberHolder } from "#app/utils.js";
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import { allAbilities, applyPreAttackAbAttrs, UserFieldMoveTypePowerBoostAbAttr } from "#app/data/ability.js";
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import { Abilities } from "#app/enums/abilities.js";
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describe("Abilities - Steely Spirit", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const steelySpiritMultiplier = 1.5;
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const moveToCheck = Moves.IRON_HEAD;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.IRON_HEAD, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it("increases Steel-type moves used by the user and its allies", async () => {
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await game.startBattle([Species.MAGIKARP, Species.PERRSERKER]);
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const perserrker = game.scene.getPlayerField()[1];
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vi.spyOn(perserrker, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), perserrker, allMoves[moveToCheck]);
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expect(mockedMovePower).toBe(allMoves[moveToCheck].power * steelySpiritMultiplier);
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});
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it("stacks if multiple users with this ability are on the field.", async () => {
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await game.startBattle([Species.PERRSERKER, Species.PERRSERKER]);
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game.scene.getPlayerField().forEach(p => {
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vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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});
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expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToCheck]);
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expect(mockedMovePower).toBe(allMoves[moveToCheck].power * Math.pow(steelySpiritMultiplier, 2));
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});
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it("does not take effect when suppressed", async () => {
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await game.startBattle([Species.MAGIKARP, Species.PERRSERKER]);
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const perserrker = game.scene.getPlayerField()[1];
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vi.spyOn(perserrker, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
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perserrker.summonData.abilitySuppressed = true;
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expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
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expect(perserrker.summonData.abilitySuppressed).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), perserrker, allMoves[moveToCheck]);
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expect(mockedMovePower).toBe(allMoves[moveToCheck].power);
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});
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});
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/**
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* Calculates the mocked power of a move.
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* Note this does not consider other damage calculations
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* except the power multiplier from Steely Spirit.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted power of the move.
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*/
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const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const powerHolder = new NumberHolder(move.power);
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/**
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* Check if pokemon has the specified ability and is in effect.
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* See Pokemon.hasAbility {@linkcode Pokemon.hasAbility}
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*/
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if (attacker.hasAbility(Abilities.STEELY_SPIRIT)) {
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const alliedField: Pokemon[] = attacker instanceof PlayerPokemon ? attacker.scene.getPlayerField() : attacker.scene.getEnemyField();
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alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, this, move, powerHolder));
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}
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return powerHolder.value;
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};
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