pokerogue/src/test/abilities/wonder_skin.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import { TurnEndPhase, } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import Move, { allMoves } from "#app/data/move.js";
import { MoveAbilityBypassAbAttr, WonderSkinAbAttr } from "#app/data/ability.js";
import { NumberHolder } from "#app/utils.js";
import Pokemon from "#app/field/pokemon.js";
describe("Abilities - Wonder Skin", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WONDER_SKIN);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.CHARM]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
});
it("lowers accuracy of status moves to 50%", async () => {
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
await game.phaseInterceptor.to(TurnEndPhase);
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expect(mockedAccuracy).not.toBe(undefined);
expect(mockedAccuracy).not.toBe(100);
expect(mockedAccuracy).toBe(50);
});
it("does not lower accuracy of non-status moves", async () => {
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.TACKLE]);
await game.phaseInterceptor.to(TurnEndPhase);
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expect(mockedAccuracy).not.toBe(undefined);
expect(mockedAccuracy).toBe(100);
expect(mockedAccuracy).not.toBe(50);
});
it("does not affect pokemon with Mold Breaker", async () => {
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOLD_BREAKER);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
await game.phaseInterceptor.to(TurnEndPhase);
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expect(mockedAccuracy).not.toBe(undefined);
expect(mockedAccuracy).toBe(100);
expect(mockedAccuracy).not.toBe(50);
});
it("does not affect pokemon with Teravolt", async () => {
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TERAVOLT);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
await game.phaseInterceptor.to(TurnEndPhase);
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expect(mockedAccuracy).not.toBe(undefined);
expect(mockedAccuracy).toBe(100);
expect(mockedAccuracy).not.toBe(50);
});
it("does not affect pokemon with Turboblaze", async () => {
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TURBOBLAZE);
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const mockedAccuracy = getMockedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
await game.phaseInterceptor.to(TurnEndPhase);
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expect(mockedAccuracy).not.toBe(undefined);
expect(mockedAccuracy).toBe(100);
expect(mockedAccuracy).not.toBe(50);
});
});
/**
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* Calculates the mocked accuracy of a move.
* Note this does not consider other accuracy calculations
* except the power multiplier from Wonder Skin.
* Bypassed by MoveAbilityBypassAbAttr {@linkcode MoveAbilityBypassAbAttr}
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used by the attacker.
* @returns The adjusted accuracy of the move.
*/
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const getMockedMoveAccuracy = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const accuracyHolder = new NumberHolder(move.accuracy);
/**
* Simulate ignoring ability
* @see MoveAbilityBypassAbAttr
*/
if (attacker.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) {
return accuracyHolder.value;
}
const wonderSkinInstance = new WonderSkinAbAttr();
wonderSkinInstance.applyPreDefend(defender, false, attacker, move, { value: false }, [ accuracyHolder ]);
return accuracyHolder.value;
};