pokerogue/src/test/items/eviolite.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Stat } from "#app/data/pokemon-stat";
import { EvolutionStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
import { Species } from "#enums/species";
describe("Items - Eviolite", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
});
it("EVIOLITE activates in battle correctly", async() => {
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "EVIOLITE" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.PICHU
]);
const partyMember = game.scene.getParty()[0];
// Checking consoe log to make sure Eviolite is applied when getBattleStat (with the appropriate stat) is called
partyMember.getBattleStat(Stat.DEF);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getBattleStat(Stat.SPDEF);
expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
console.log("");
partyMember.getBattleStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
console.log("");
partyMember.getBattleStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), "");
});
it("EVIOLITE held by unevolved, unfused pokemon", async() => {
await game.startBattle([
Species.PICHU
]);
const partyMember = game.scene.getParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
const spDefStat = partyMember.getStat(Stat.SPDEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
const spDefValue = new Utils.NumberHolder(spDefStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1.5);
expect(spDefValue.value / spDefStat).toBe(1.5);
}, 20000);
it("EVIOLITE held by fully evolved, unfused pokemon", async() => {
await game.startBattle([
Species.RAICHU,
]);
const partyMember = game.scene.getParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
const spDefStat = partyMember.getStat(Stat.SPDEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
const spDefValue = new Utils.NumberHolder(spDefStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
}, 20000);
it("EVIOLITE held by completely unevolved, fused pokemon", async() => {
await game.startBattle([
Species.PICHU,
Species.CLEFFA
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
const spDefStat = partyMember.getStat(Stat.SPDEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
const spDefValue = new Utils.NumberHolder(spDefStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1.5);
expect(spDefValue.value / spDefStat).toBe(1.5);
}, 20000);
it("EVIOLITE held by partially unevolved (base), fused pokemon", async() => {
await game.startBattle([
Species.PICHU,
Species.CLEFABLE
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
const spDefStat = partyMember.getStat(Stat.SPDEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
const spDefValue = new Utils.NumberHolder(spDefStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1.25);
expect(spDefValue.value / spDefStat).toBe(1.25);
}, 20000);
it("EVIOLITE held by partially unevolved (fusion), fused pokemon", async() => {
await game.startBattle([
Species.RAICHU,
Species.CLEFFA
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
const spDefStat = partyMember.getStat(Stat.SPDEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
const spDefValue = new Utils.NumberHolder(spDefStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1.25);
expect(spDefValue.value / spDefStat).toBe(1.25);
}, 20000);
it("EVIOLITE held by completely evolved, fused pokemon", async() => {
await game.startBattle([
Species.RAICHU,
Species.CLEFABLE
]);
const partyMember = game.scene.getParty()[0];
const ally = game.scene.getParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
const spDefStat = partyMember.getStat(Stat.SPDEF);
// Making sure modifier is not applied without holding item
const defValue = new Utils.NumberHolder(defStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
const spDefValue = new Utils.NumberHolder(spDefStat);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
partyMember.scene.addModifier(modifierTypes.EVIOLITE().newModifier(partyMember), true);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
partyMember.scene.applyModifiers(EvolutionStatBoosterModifier, true, partyMember, Stat.SPDEF, spDefValue);
expect(defValue.value / defStat).toBe(1);
expect(spDefValue.value / spDefStat).toBe(1);
}, 20000);
});