pokerogue/src/test/moves/hard_press.test.ts

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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import {
MoveEffectPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { NumberHolder } from "#app/utils.js";
import Move from "#app/data/move.js";
import Pokemon from "#app/field/pokemon.js";
import { allMoves, OpponentHighHpPowerAttr } from "#app/data/move.js";
describe("Moves - Hard Press", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]);
});
it("power varies between 1 and 100, and is greater the more HP the target has", async () => {
await game.startBattle([Species.GRAVELER]);
const moveToBeUsed = allMoves[Moves.HARD_PRESS];
game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed));
await game.phaseInterceptor.to(MoveEffectPhase);
const enemy = game.scene.getEnemyPokemon();
const movePower = getMockedMovePower(enemy, game.scene.getPlayerPokemon(), moveToBeUsed);
const moveMaxBasePower = getMoveMaxBasePower(moveToBeUsed);
expect(movePower).toBe(moveMaxBasePower * enemy.getHpRatio());
});
});
/**
* Calculates the mocked move power based on the attributes of the move and the opponent's high HP.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move power.
*/
const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const powerHolder = new NumberHolder(move.power);
if (move.hasAttr(OpponentHighHpPowerAttr)) {
const attr = move.getAttrs(OpponentHighHpPowerAttr);
attr[0].apply(attacker, defender, move, [ powerHolder ]);
}
return powerHolder.value;
};
/**
* Retrieves the maximum base power of a move based on its attributes.
*
* @param move - The move which maximum base power is being retrieved.
* @returns The maximum base power of the move.
*/
const getMoveMaxBasePower = (move: Move) => {
const attr = move.getAttrs(OpponentHighHpPowerAttr);
return (attr[0] as OpponentHighHpPowerAttr)["maxBasePower"];
};