mirror of
https://github.com/pagefaultgames/pokerogue.git
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107 lines
4.3 KiB
TypeScript
107 lines
4.3 KiB
TypeScript
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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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TurnEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Abilities } from "#app/enums/abilities.js";
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import Pokemon from "#app/field/pokemon.js";
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import Move, { allMoves } from "#app/data/move.js";
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import { NumberHolder } from "#app/utils.js";
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import { ArenaTagSide } from "#app/data/arena-tag.js";
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import { ArenaTagType } from "#app/enums/arena-tag-type.js";
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describe("Moves - Light Screen", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2732/4096;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
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vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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});
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it("reduces damage of special attacks by half in a single battle", async() => {
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const moveToUse = Moves.ABSORB;
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await game.startBattle([Species.SHUCKLE]);
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game.doAttack(getMovePosition(game.scene, 0, moveToUse));
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
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});
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it("reduces damage of special attacks by a third in a double battle", async() => {
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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const moveToUse = Moves.DAZZLING_GLEAM;
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await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
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game.doAttack(getMovePosition(game.scene, 0, moveToUse));
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game.doAttack(getMovePosition(game.scene, 1, moveToUse));
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
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});
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it("does not affect physical attacks", async() => {
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const moveToUse = Moves.TACKLE;
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await game.startBattle([Species.SHUCKLE]);
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game.doAttack(getMovePosition(game.scene, 0, moveToUse));
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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});
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/**
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* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode Moves.LIGHT_SCREEN}.
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* Please note this does not consider other damage calculations except the screen multiplier.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used.
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* @returns The calculated move damage considering any weakening effects.
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*/
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const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const multiplierHolder = new NumberHolder(1);
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
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defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
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}
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return move.power * multiplierHolder.value;
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};
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