pokerogue/src/test/moves/light_screen.test.ts

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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {
TurnEndPhase,
} from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js";
import Pokemon from "#app/field/pokemon.js";
import Move, { allMoves } from "#app/data/move.js";
import { NumberHolder } from "#app/utils.js";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
describe("Moves - Light Screen", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const singleBattleMultiplier = 0.5;
const doubleBattleMultiplier = 2732/4096;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
});
it("reduces damage of special attacks by half in a single battle", async() => {
const moveToUse = Moves.ABSORB;
await game.startBattle([Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of special attacks by a third in a double battle", async() => {
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
const moveToUse = Moves.DAZZLING_GLEAM;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
game.doAttack(getMovePosition(game.scene, 1, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
it("does not affect physical attacks", async() => {
const moveToUse = Moves.TACKLE;
await game.startBattle([Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power);
});
});
/**
* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode Moves.LIGHT_SCREEN}.
* Please note this does not consider other damage calculations except the screen multiplier.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move damage considering any weakening effects.
*/
const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const multiplierHolder = new NumberHolder(1);
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
}
return move.power * multiplierHolder.value;
};