pokerogue/src/test/moves/spikes.test.ts

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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import {Abilities} from "#app/data/enums/abilities";
import {Species} from "#app/data/enums/species";
import {
CommandPhase
} from "#app/phases";
import {Moves} from "#app/data/enums/moves";
describe("Moves - Spikes", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.scene.battleStyle = 1;
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES,Moves.SPLASH, Moves.ROAR]);
});
it("single - wild - stay on field - no damage", async() => {
// player set spikes on the field and do splash for 3 turns
// opponent do splash for 4 turns
// nobody should take damage
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
const initialHp = game.scene.getParty()[0].hp;
expect(game.scene.getParty()[0].hp).toBe(initialHp);
game.doAttack(0);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
game.doAttack(1);
await game.toNextTurn();
expect(game.scene.getParty()[0].hp).toBe(initialHp);
console.log(game.textInterceptor.logs);
}, 20000);
it("single - wild - take some damage", async() => {
// player set spikes on the field and switch back to back
// opponent do splash for 2 turns
// nobody should take damage
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, false);
const initialHp = game.scene.getParty()[0].hp;
await game.switchPokemon(1, false);
await game.phaseInterceptor.run(CommandPhase);
await game.phaseInterceptor.to(CommandPhase, false);
await game.switchPokemon(1, false);
await game.phaseInterceptor.run(CommandPhase);
await game.phaseInterceptor.to(CommandPhase, false);
expect(game.scene.getParty()[0].hp).toBe(initialHp);
}, 20000);
it("trainer - wild - force switch opponent - should take damage", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
// player set spikes on the field and do splash for 3 turns
// opponent do splash for 4 turns
// nobody should take damage
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp;
game.doAttack(0);
await game.toNextTurn();
game.doAttack(2);
await game.toNextTurn();
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent);
}, 20000);
it("trainer - wild - force switch by himself opponent - should take damage", async() => {
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5000);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(0);
// turn 1: player set spikes, opponent do splash
// turn 2: player do splash, opponent switch pokemon
// opponent pokemon should trigger spikes and lose HP
await game.runToSummon([
Species.MIGHTYENA,
Species.POOCHYENA,
]);
await game.phaseInterceptor.to(CommandPhase, true);
const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp;
game.doAttack(0);
await game.toNextTurn();
game.forceOpponentToSwitch();
game.doAttack(1);
await game.toNextTurn();
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent);
}, 20000);
});