pokerogue/src/test/battle-scene.test.ts

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import { LoadingScene } from "#app/loading-scene";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "./utils/gameManager";
describe("BattleScene", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should remove LoadingScene on create", () => {
// `BattleScene.create()` is called during the `new GameManager()` call
expect(game.scene.scene.remove).toHaveBeenCalledWith(LoadingScene.KEY);
});
it("should also reset RNG on reset", () => {
vi.spyOn(game.scene, "resetSeed");
game.scene.reset();
expect(game.scene.resetSeed).toHaveBeenCalled();
});
});