<!DOCTYPE html><htmlclass="default"lang="en"><head><metacharset="utf-8"/><metahttp-equiv="x-ua-compatible"content="IE=edge"/><title>default | pokemon-rogue-battle</title><metaname="description"content="Documentation for pokemon-rogue-battle"/><metaname="viewport"content="width=device-width, initial-scale=1"/><linkrel="stylesheet"href="../assets/style.css"/><linkrel="stylesheet"href="../assets/highlight.css"/><scriptdefersrc="../assets/main.js"></script><scriptasyncsrc="../assets/icons.js"id="tsd-icons-script"></script><scriptasyncsrc="../assets/search.js"id="tsd-search-script"></script><scriptasyncsrc="../assets/navigation.js"id="tsd-nav-script"></script></head><body><script>document.documentElement.dataset.theme=localStorage.getItem("tsd-theme")||"os";document.body.style.display="none";setTimeout(()=>app?app.showPage():document.body.style.removeProperty("display"),500)</script><headerclass="tsd-page-toolbar"><divclass="tsd-toolbar-contents container"><divclass="table-cell"id="tsd-search"data-base=".."><divclass="field"><labelfor="tsd-search-field"class="tsd-widget tsd-toolbar-icon search no-caption"><svgwidth="16"height="16"viewBox="0 0 16 16"fill="none"><usehref="../assets/icons.svg#icon-search"></use></svg></label><inputtype="text"id="tsd-search-field"aria-label="Search"/></div><divclass="field"><divid="tsd-toolbar-links"></div></div><ulclass="results"><liclass="state loading">Preparing search index...</li><liclass="state failure">The search index is not available</li></ul><ahref="../index.html"class="title">pokemon-rogue-battle</a></div><divclass="table-cell"id="tsd-widgets"><ahref="#"class="tsd-widget tsd-toolbar-icon menu no-caption"data-toggle="menu"aria-label="Menu"><svgwidth="16"height="16"viewBox="0 0 16 16"fill="none"><usehref="../assets/icons.svg#icon-menu"></use></svg></a></div></div></header><divclass="container container-main"><divclass="col-content"><divclass="tsd-page-title"><ulclass="tsd-breadcrumb"><li><ahref="../index.html">pokemon-rogue-battle</a></li><li><ahref="../modules/test_utils_gameManager.html">test/utils/gameManager</a></li><li><ahref="test_utils_gameManager.default.html">default</a></li></ul><h1>Class default</h1></div><sectionclass="tsd-panel tsd-comment"><divclass="tsd-comment tsd-typography"><p>Class to manage the game state and transitions between phases.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">pokemonIndex</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>the index of the pokemon in your party to revive</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L436">src/test/utils/gameManager.ts:436</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="doSelectModifier"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>do<wbr/>Select<wbr/>Modifier</span><ahref="#doSelectModifier"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="doSelectModifier.doSelectModifier-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">do<wbr/>Select<wbr/>Modifier</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#doSelectModifier.doSelectModifier-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Emulate selecting a modifier (item)</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L282">src/test/utils/gameManager.ts:282</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="doSelectPartyPokemon"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>do<wbr/>Select<wbr/>Party<wbr/>Pokemon</span><ahref="#doSelectPartyPokemon"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="doSelectPartyPokemon.doSelectPartyPokemon-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">do<wbr/>Select<wbr/>Party<wbr/>Pokemon</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">slot</span>, <spanclass="tsd-kind-parameter">inPhase</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#doSelectPartyPokemon.doSelectPartyPokemon-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Select a pokemon from the party menu. Only really handles the basic cases
of the party UI, where you just need to navigate to a party slot and press
Action twice - navigating any menus that come up after you select a party member
is not supported.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">slot</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>the index of the pokemon in your party to switch to</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">inPhase</span>: <spanclass="tsd-signature-type">string</span><spanclass="tsd-signature-symbol"> = "SwitchPhase"</span></span><divclass="tsd-comment tsd-typography"><p>Which phase to expect the selection to occur in. Typically
non-command switch actions happen in SwitchPhase.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L452">src/test/utils/gameManager.ts:452</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="doSwitchPokemon"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>do<wbr/>Switch<wbr/>Pokemon</span><ahref="#doSwitchPokemon"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="doSwitchPokemon.doSwitchPokemon-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">do<wbr/>Switch<wbr/>Pokemon</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">pokemonIndex</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#doSwitchPokemon.doSwitchPokemon-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Command an in-battle switch to another Pokemon via the main battle menu.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">pokemonIndex</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>the index of the pokemon in your party to switch to</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L423">src/test/utils/gameManager.ts:423</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="doThrowPokeball"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>do<wbr/>Throw<wbr/>Pokeball</span><ahref="#doThrowPokeball"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="doThrowPokeball.doThrowPokeball-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">do<wbr/>Throw<wbr/>Pokeball</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">ballIndex</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#doThrowPokeball.doThrowPokeball-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Select the BALL option from the command menu, then press Action; in the BALL
menu, select a pokéball type and press Action again to throw it.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">ballIndex</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>the index of the pokeball to throw</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L467">src/test/utils/gameManager.ts:467</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="endPhase"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>end<wbr/>Phase</span><ahref="#endPhase"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="endPhase.endPhase-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">end<wbr/>Phase</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#endPhase.endPhase-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Ends the current phase.</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L127">src/test/utils/gameManager.ts:127</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="exportSaveToTest"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>export<wbr/>Save<wbr/>To<wbr/>Test</span><ahref="#exportSaveToTest"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="exportSaveToTest.exportSaveToTest-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">export<wbr/>Save<wbr/>To<wbr/>Test</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">string</span><spanclass="tsd-signature-symbol">></span><ahref="#exportSaveToTest.exportSaveToTest-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Exports the save data to import it in a test game.</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">string</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves with the exported save data.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L377">src/test/utils/gameManager.ts:377</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="forceEnemyMove"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>force<wbr/>Enemy<wbr/>Move</span><ahref="#forceEnemyMove"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="forceEnemyMove.forceEnemyMove-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">force<wbr/>Enemy<wbr/>Move</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">moveId</span>, <spanclass="tsd-kind-parameter">target</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#forceEnemyMove.forceEnemyMove-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Forces the next enemy selecting a move to use the given move in its moveset against the
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">moveId</span>: <ahref="../enums/enums_moves.Moves.html"class="tsd-signature-type tsd-kind-enum">Moves</a></span><divclass="tsd-comment tsd-typography"><p><ahref="../enums/enums_moves.Moves.html"class="tsd-kind-enum"><code>Moves</code></a> the move the enemy will use</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><codeclass="tsd-tag">Optional</code><spanclass="tsd-kind-parameter">target</span>: <ahref="../enums/battle.BattlerIndex.html"class="tsd-signature-type tsd-kind-enum">BattlerIndex</a></span><divclass="tsd-comment tsd-typography"><p><ahref="../enums/battle.BattlerIndex.html"class="tsd-kind-enum"><code>BattlerIndex</code></a> the target on which the enemy will use the given move</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">path</span>: <spanclass="tsd-signature-type">any</span></span><divclass="tsd-comment tsd-typography"><p>The path to the data file.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-symbol">[</span><spanclass="tsd-signature-type">boolean</span><spanclass="tsd-signature-symbol">, </span><spanclass="tsd-signature-type">number</span><spanclass="tsd-signature-symbol">]</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves with a tuple containing a boolean indicating success and an integer status code.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L391">src/test/utils/gameManager.ts:391</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="isCurrentMode"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>is<wbr/>Current<wbr/>Mode</span><ahref="#isCurrentMode"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="isCurrentMode.isCurrentMode-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">is<wbr/>Current<wbr/>Mode</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">mode</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">boolean</span><ahref="#isCurrentMode.isCurrentMode-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Checks if the current mode matches the target mode.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">boolean</span></h4><p>True if the current mode matches the target mode, otherwise false.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L369">src/test/utils/gameManager.ts:369</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="isCurrentPhase"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>is<wbr/>Current<wbr/>Phase</span><ahref="#isCurrentPhase"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="isCurrentPhase.isCurrentPhase-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">is<wbr/>Current<wbr/>Phase</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">phaseTarget</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">boolean</span><ahref="#isCurrentPhase.isCurrentPhase-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Checks if the current phase matches the target phase.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">boolean</span></h4><p>True if the current phase matches the target phase, otherwise false.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L359">src/test/utils/gameManager.ts:359</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="isVictory"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>is<wbr/>Victory</span><ahref="#isVictory"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="isVictory.isVictory-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">is<wbr/>Victory</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">boolean</span><ahref="#isVictory.isVictory-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Checks if the player has won the battle.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L350">src/test/utils/gameManager.ts:350</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="killPokemon"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>kill<wbr/>Pokemon</span><ahref="#killPokemon"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="killPokemon.killPokemon-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">kill<wbr/>Pokemon</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">pokemon</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#killPokemon.killPokemon-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Faints a player or enemy pokemon instantly by setting their HP to 0.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves once the fainted pokemon's FaintPhase finishes running.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L410">src/test/utils/gameManager.ts:410</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="onNextPrompt"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>on<wbr/>Next<wbr/>Prompt</span><ahref="#onNextPrompt"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="onNextPrompt.onNextPrompt-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">on<wbr/>Next<wbr/>Prompt</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">phaseTarget</span>, <spanclass="tsd-kind-parameter">mode</span>, <spanclass="tsd-kind-parameter">callback</span>, <spanclass="tsd-kind-parameter">expireFn</span><spanclass="tsd-signature-symbol">?</span>, <spanclass="tsd-kind-parameter">awaitingActionInput</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#onNextPrompt.onNextPrompt-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Adds an action to be executed on the next prompt.
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">callback</span>: <spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol"> =></span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">)</span></span><divclass="tsd-comment tsd-typography"><p>The callback function to execute on next prompt.</p>
</div><divclass="tsd-comment tsd-typography"></div><ulclass="tsd-parameters"><liclass="tsd-parameter-signature"><ulclass="tsd-signatures"><liclass="tsd-signature"><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span></li><liclass="tsd-description"><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4></li></ul></li></ul></li><li><span><codeclass="tsd-tag">Optional</code><spanclass="tsd-kind-parameter">expireFn</span>: <spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol"> =></span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">)</span></span><divclass="tsd-comment tsd-typography"><p>Optional function to determine if the prompt has expired.</p>
</div><divclass="tsd-comment tsd-typography"></div><ulclass="tsd-parameters"><liclass="tsd-parameter-signature"><ulclass="tsd-signatures"><liclass="tsd-signature"><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span></li><liclass="tsd-description"><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4></li></ul></li></ul></li><li><span><spanclass="tsd-kind-parameter">awaitingActionInput</span>: <spanclass="tsd-signature-type">boolean</span><spanclass="tsd-signature-symbol"> = false</span></span></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L139">src/test/utils/gameManager.ts:139</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="removeEnemyHeldItems"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>remove<wbr/>Enemy<wbr/>Held<wbr/>Items</span><ahref="#removeEnemyHeldItems"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="removeEnemyHeldItems.removeEnemyHeldItems-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">remove<wbr/>Enemy<wbr/>Held<wbr/>Items</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#removeEnemyHeldItems.removeEnemyHeldItems-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Removes all held items from enemy pokemon.</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">void</span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L499">src/test/utils/gameManager.ts:499</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="runToFinalBossEncounter"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>run<wbr/>To<wbr/>Final<wbr/>Boss<wbr/>Encounter</span><ahref="#runToFinalBossEncounter"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="runToFinalBossEncounter.runToFinalBossEncounter-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">run<wbr/>To<wbr/>Final<wbr/>Boss<wbr/>Encounter</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">species</span>, <spanclass="tsd-kind-parameter">mode</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#runToFinalBossEncounter.runToFinalBossEncounter-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Helper function to run to the final boss encounter as it's a bit tricky due to extra dialogue
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><codeclass="tsd-tag">Optional</code><spanclass="tsd-kind-parameter">encounterType</span>: <ahref="../enums/enums_mystery_encounter_type.MysteryEncounterType.html"class="tsd-signature-type tsd-kind-enum">MysteryEncounterType</a></span><divclass="tsd-comment tsd-typography"><p>if specified, will expect encounter to have been spawned</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><codeclass="tsd-tag">Optional</code><spanclass="tsd-kind-parameter">species</span>: <ahref="../enums/enums_species.Species.html"class="tsd-signature-type tsd-kind-enum">Species</a><spanclass="tsd-signature-symbol">[]</span></span><divclass="tsd-comment tsd-typography"><p>Optional array of species for party.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves when the EncounterPhase ends.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L200">src/test/utils/gameManager.ts:200</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="runToTitle"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>run<wbr/>To<wbr/>Title</span><ahref="#runToTitle"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="runToTitle.runToTitle-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">run<wbr/>To<wbr/>Title</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#runToTitle.runToTitle-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Runs the game to the title phase.</p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves when the title phase is reached.</p>
<divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L147">src/test/utils/gameManager.ts:147</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="selectTarget"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>select<wbr/>Target</span><ahref="#selectTarget"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="selectTarget.selectTarget-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">select<wbr/>Target</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">movePosition</span>, <spanclass="tsd-kind-parameter">targetIndex</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#selectTarget.selectTarget-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Emulate a player's target selection after a move is chosen, usually called automatically by <ahref="test_utils_helpers_moveHelper.MoveHelper.html#select"class="tsd-kind-method"><code>MoveHelper.select</code></a>.
Will trigger during the next <ahref="phases_select_target_phase.SelectTargetPhase.html"class="tsd-kind-class"><code>SelectTargetPhase</code></a></p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">movePosition</span>: <spanclass="tsd-signature-type">number</span></span><divclass="tsd-comment tsd-typography"><p>The index of the move in the pokemon's moveset array</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><codeclass="tsd-tag">Optional</code><spanclass="tsd-kind-parameter">targetIndex</span>: <ahref="../enums/battle.BattlerIndex.html"class="tsd-signature-type tsd-kind-enum">BattlerIndex</a></span><divclass="tsd-comment tsd-typography"><p>The index of the attack target, or <code>undefined</code> for multi-target attacks</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">order</span>: <ahref="../enums/battle.BattlerIndex.html"class="tsd-signature-type tsd-kind-enum">BattlerIndex</a><spanclass="tsd-signature-symbol">[]</span></span><divclass="tsd-comment tsd-typography"><p>The turn order to set</p>
</div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L490">src/test/utils/gameManager.ts:490</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="startBattle"class="tsd-anchor"></a><h3class="tsd-anchor-link"><spanclass="deprecated">start<wbr/>Battle</span><ahref="#startBattle"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="startBattle.startBattle-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">start<wbr/>Battle</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">species</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#startBattle.startBattle-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><codeclass="tsd-tag">Optional</code><spanclass="tsd-kind-parameter">species</span>: <ahref="../enums/enums_species.Species.html"class="tsd-signature-type tsd-kind-enum">Species</a><spanclass="tsd-signature-symbol">[]</span></span><divclass="tsd-comment tsd-typography"><p>Optional array of species to start the battle with.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves when the battle is started.</p>
</div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L234">src/test/utils/gameManager.ts:234</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="toNextTurn"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>to<wbr/>Next<wbr/>Turn</span><ahref="#toNextTurn"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="toNextTurn.toNextTurn-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">to<wbr/>Next<wbr/>Turn</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#toNextTurn.toNextTurn-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Transition to the next upcoming <ahref="phases_command_phase.CommandPhase.html"class="tsd-kind-class"><code>CommandPhase</code></a></p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L330">src/test/utils/gameManager.ts:330</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="toNextWave"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>to<wbr/>Next<wbr/>Wave</span><ahref="#toNextWave"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="toNextWave.toNextWave-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">to<wbr/>Next<wbr/>Wave</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#toNextWave.toNextWave-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Emulate selecting a modifier (item) and transition to the next upcoming <ahref="phases_command_phase.CommandPhase.html"class="tsd-kind-class"><code>CommandPhase</code></a></p>
</div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><divclass="tsd-comment tsd-typography"></div><asideclass="tsd-sources"><ul><li>Defined in <ahref="https://github.com/pagefaultgames/pokerogue/blob/f68a833fcf3a48a078d38be650ee7c01b5eca4cd/src/test/utils/gameManager.ts#L335">src/test/utils/gameManager.ts:335</a></li></ul></aside></li></ul></section><sectionclass="tsd-panel tsd-member"><aid="waitMode"class="tsd-anchor"></a><h3class="tsd-anchor-link"><span>wait<wbr/>Mode</span><ahref="#waitMode"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="waitMode.waitMode-1"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">wait<wbr/>Mode</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">mode</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span><ahref="#waitMode.waitMode-1"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Waits until the specified mode is set.</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">mode</span>: <ahref="../enums/ui_ui.Mode.html"class="tsd-signature-type tsd-kind-enum">Mode</a></span><divclass="tsd-comment tsd-typography"><p>The mode to wait for.</p>
</div><divclass="tsd-comment tsd-typography"></div></li></ul></div><h4class="tsd-returns-title">Returns <spanclass="tsd-signature-type">Promise</span><spanclass="tsd-signature-symbol"><</span><spanclass="tsd-signature-type">void</span><spanclass="tsd-signature-symbol">></span></h4><p>A promise that resolves when the mode is set.</p>