pokerogue/src/ui/achv-bar.ts

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import BattleScene from "../battle-scene";
import { Achv } from "../system/achv";
import { TextStyle, addTextObject } from "./text";
export default class AchvBar extends Phaser.GameObjects.Container {
private bg: Phaser.GameObjects.NineSlice;
private icon: Phaser.GameObjects.Sprite;
private titleText: Phaser.GameObjects.Text;
private scoreText: Phaser.GameObjects.Text;
private descriptionText: Phaser.GameObjects.Text;
private queue: Achv[] = [];
public shown: boolean;
constructor(scene: BattleScene) {
super(scene, scene.game.canvas.width / 6, 0);
}
setup(): void {
this.bg = this.scene.add.nineslice(0, 0, 'achv_bar', null, 160, 40, 41, 6, 16, 4);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.icon = this.scene.add.sprite(4, 4, 'items');
this.icon.setOrigin(0, 0);
this.add(this.icon);
this.titleText = addTextObject(this.scene, 40, 3, '', TextStyle.MESSAGE, { fontSize: '72px' });
this.titleText.setOrigin(0, 0);
this.add(this.titleText);
this.scoreText = addTextObject(this.scene, 150, 3, '', TextStyle.MESSAGE, { fontSize: '72px' });
this.scoreText.setOrigin(1, 0);
this.add(this.scoreText);
this.descriptionText = addTextObject(this.scene, 43, 16, '', TextStyle.WINDOW, { fontSize: '72px' });
this.descriptionText.setOrigin(0, 0);
this.add(this.descriptionText);
this.descriptionText.setWordWrapWidth(664);
this.descriptionText.setLineSpacing(-5);
this.setScale(0.5);
this.shown = false;
}
showAchv(achv: Achv): void {
if (this.shown) {
this.queue.push(achv);
return;
}
const tier = achv.getTier();
this.bg.setTexture(`achv_bar${tier ? `_${tier + 1}` : ''}`);
this.icon.setFrame(achv.iconImage);
this.titleText.setText(achv.name);
this.descriptionText.setText(achv.description);
this.scoreText.setText(`+${achv.score}pt`);
(this.scene as BattleScene).playSound('achv');
this.scene.tweens.add({
targets: this,
x: (this.scene.game.canvas.width / 6) - 76,
duration: 500,
ease: 'Sine.easeOut'
});
this.scene.time.delayedCall(10000, () => this.hide());
this.setVisible(true);
this.shown = true;
}
protected hide(): void {
if (!this.shown)
return;
this.scene.tweens.add({
targets: this,
x: (this.scene.game.canvas.width / 6),
duration: 500,
ease: 'Sine.easeIn',
onComplete: () => {
this.shown = false;
this.setVisible(false);
if (this.queue.length)
this.showAchv(this.queue.shift());
}
});
}
}