2023-11-12 05:31:40 +00:00
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import BattleScene, { Button } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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import * as Utils from "../utils";
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export enum MenuOptions {
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SETTINGS,
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ACHIEVEMENTS
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}
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export default class MenuUiHandler extends UiHandler {
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private menuContainer: Phaser.GameObjects.Container;
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private menuBg: Phaser.GameObjects.NineSlice;
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protected optionSelectText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene, mode?: Mode) {
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super(scene, mode);
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}
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setup() {
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const ui = this.getUi();
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this.menuContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
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this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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this.menuBg = this.scene.add.nineslice((this.scene.game.canvas.width / 6) - 92, 0, 'window', null, 90, (this.scene.game.canvas.height / 6) - 2, 6, 6, 6, 6);
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this.menuBg.setOrigin(0, 0);
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this.menuContainer.add(this.menuBg);
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this.optionSelectText = addTextObject(this.scene, 0, 0, Utils.getEnumKeys(MenuOptions).map(o => Utils.toReadableString(o)).join('\n'), TextStyle.WINDOW, { maxLines: Utils.getEnumKeys(MenuOptions).length });
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this.optionSelectText.setPositionRelative(this.menuBg, 14, 6);
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this.optionSelectText.setLineSpacing(12);
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this.menuContainer.add(this.optionSelectText);
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ui.add(this.menuContainer);
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this.setCursor(0);
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this.menuContainer.setVisible(false);
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}
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show(args: any[]) {
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super.show(args);
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this.menuContainer.setVisible(true);
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this.setCursor(0);
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this.getUi().moveTo(this.menuContainer, this.getUi().length - 1);
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this.getUi().hideTooltip();
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this.scene.playSound('menu_open');
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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if (button === Button.ACTION) {
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switch (this.cursor as MenuOptions) {
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case MenuOptions.SETTINGS:
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this.scene.ui.setOverlayMode(Mode.SETTINGS);
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success = true;
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break;
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case MenuOptions.ACHIEVEMENTS:
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this.scene.ui.setOverlayMode(Mode.ACHIEVEMENTS);
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success = true;
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break;
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}
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} else if (button === Button.CANCEL) {
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success = true;
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2023-11-12 17:49:06 +00:00
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if (!this.scene.ui.revertMode())
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ui.setMode(Mode.MESSAGE);
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2023-11-12 05:31:40 +00:00
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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break;
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case Button.DOWN:
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if (this.cursor < Utils.getEnumKeys(MenuOptions).length)
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success = this.setCursor(this.cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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return true;
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.cursorObj.setOrigin(0, 0);
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this.menuContainer.add(this.cursorObj);
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}
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this.cursorObj.setPositionRelative(this.menuBg, 7, 9 + this.cursor * 16);
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return ret;
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}
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clear() {
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super.clear();
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this.menuContainer.setVisible(false);
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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