pokerogue/src/ui/evolution-scene-handler.ts

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import BattleScene, { Button } from "../battle-scene";
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import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class EvolutionSceneHandler extends UiHandler {
public evolutionContainer: Phaser.GameObjects.Container;
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public canCancel: boolean;
public cancelled: boolean;
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constructor(scene: BattleScene) {
super(scene, Mode.EVOLUTION_SCENE);
}
setup() {
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this.canCancel = false;
this.cancelled = false;
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this.evolutionContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.scene.fieldUI.add(this.evolutionContainer);
}
show(_args: any[]): void {
super.show(_args);
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this.scene.fieldUI.bringToTop(this.evolutionContainer);
}
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processInput(button: Button): boolean {
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if (this.canCancel && !this.cancelled && button === Button.CANCEL) {
this.cancelled = true;
return true;
}
return this.scene.ui.getMessageHandler().processInput(button);
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}
setCursor(_cursor: integer): boolean {
return false;
}
clear() {
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this.canCancel = false;
this.cancelled = false;
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this.evolutionContainer.removeAll(true);
}
}