pokerogue/src/test/abilities/power_construct.test.ts

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import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
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import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Abilities - POWER CONSTRUCT", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
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game.override.battleType("single");
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game.override.ability(Abilities.POWER_CONSTRUCT);
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game.override.moveset([moveToUse]);
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game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
"check if fainted pokemon switches to base form on arena reset",
async () => {
const baseForm = 2,
completeForm = 4;
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game.override.startingWave(4);
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game.override.starterForms({
[Species.ZYGARDE]: completeForm,
});
await game.startBattle([Species.MAGIKARP, Species.ZYGARDE]);
const zygarde = game.scene.getParty().find((p) => p.species.speciesId === Species.ZYGARDE);
expect(zygarde).not.toBe(undefined);
expect(zygarde.formIndex).toBe(completeForm);
zygarde.hp = 0;
zygarde.status = new Status(StatusEffect.FAINT);
expect(zygarde.isFainted()).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(zygarde.formIndex).toBe(baseForm);
},
TIMEOUT
);
});