pokerogue/src/test/moves/baton_pass.test.ts

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import { BattleStat } from "#app/data/battle-stat.js";
import { PostSummonPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Baton Pass", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.DUGTRIO)
.startingLevel(1)
.startingWave(97)
.moveset([Moves.BATON_PASS, Moves.NASTY_PLOT, Moves.SPLASH])
.enemyMoveset(SPLASH_ONLY)
.disableCrits();
});
it("passes stat stage buffs when player uses it", async() => {
// arrange
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
// round 1 - buff
game.doAttack(getMovePosition(game.scene, 0, Moves.NASTY_PLOT));
await game.toNextTurn();
expect(game.scene.getPlayerPokemon().summonData.battleStats[BattleStat.SPATK]).toEqual(2);
// round 2 - baton pass
game.doAttack(getMovePosition(game.scene, 0, Moves.BATON_PASS));
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
// assert
expect(game.scene.getPlayerPokemon().species.speciesId).toEqual(Species.SHUCKLE);
expect(game.scene.getPlayerPokemon().summonData.battleStats[BattleStat.SPATK]).toEqual(2);
}, 20000);
it("passes stat stage buffs when AI uses it", async() => {
// arrange
game.override
.startingWave(5)
.enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT]));
await game.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
// round 1 - ai buffs
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.toNextTurn();
// round 2 - baton pass
game.scene.getEnemyPokemon().hp = 100;
game.override.enemyMoveset(new Array(4).fill(Moves.BATON_PASS));
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(PostSummonPhase, false);
// assert
// check buffs are still there
expect(game.scene.getEnemyPokemon().summonData.battleStats[BattleStat.SPATK]).toEqual(2);
// confirm that a switch actually happened. can't use species because I
// can't find a way to override trainer parties with more than 1 pokemon species
expect(game.scene.getEnemyPokemon().hp).not.toEqual(100);
expect(game.phaseInterceptor.log.slice(-4)).toEqual([
"MoveEffectPhase",
"SwitchSummonPhase",
"SummonPhase",
"PostSummonPhase"
]);
}, 20000);
});